I think I'm favoring HA rushing Bismark. The areas to expand into are south to the double gold, towards the jungle and Izzy, or north towards Biz, also known as attacking him. Of the three options, I favor attacking Biz. Cyrus can beat us to the double gold site, since he's imp. Plus there's little food in the area. We could settle on the plains tile S of the gold and farm the fp, but that's quite a distance away. That would be a good city, grabbing the Cu, but its far and Cyrus can steal it from us. Towards the jungle and Izzy, is, well, towards the jungle and any city in the area will take a while to get online, even more so since we don't have IW. That leaves attacking Biz as the last solution. He's relatively close to us and as Izuul pointed out, only has archers.
From what we can see currently I'd have to agree that Bismark is our best rush target. We'll have a lot better idea what his land looks like once scout explores more thoroughly but at least the rivers look promising for future development. Having said that, I don't think we have to necessarily commit to targeting Bismark just yet...but it's probably unavoidable. While there is a lot of land for us to settle on this map, many of the closest sites are calendar-dependent and settling those before calendar do us no good.
The Au/Cu site you pointed out, Packers, would be nice-it could work with farmed fps. I bet Cyrus beats us there but even if he does we could still claim single gold/corn/incense by settling in desert area. I'd definitely like to pick up a gold city however we have to.
Aksum: worker, into rax? some c1 HAs would be good I think. or maybe another settler for the fish/cow or a gold site? Gold site would be a good site with double gold, Cu, and fp. or maybe warriors for spawn busting? Perhaps something like chariot or rax to size 3, then settler and take back hill gems. I'm thinking settler atm.
Gondar: finish worker, worker or rax? Could whip worker and capital can retake gems upon growth, chariots as well
Horse city: worker?
Askum is our best settler-producing city and we could certainly do as you say here. Especially if we're selling all out to settle that dbl-Au/Cu tile you mentioned.
Gondar is probably best slow building the worker I suppose although I hate that. We need the worker and we need to also keep working the gold....bleh. If we run into barb trouble west of Gondar it could switch to warrior.
Horse-city should get out a chariot as soon as possible I think. One of the workers can go 1N of the city and chop once pasture is complete.
The map is filling up quite a bit so our barb pressure may not last long. I'd think two chariots can probably handle it (famous last words!). We'll definitely need a chariot to escort a settler towards gold site. Side note-we might actually consider
switching to archery at start of your set since we'll need both HbR and archery. One unlucky barb spear could really mess up our southern plans so archery first might help us.
I'd think that the rush would be based off four cities. I'm a little worried about defending the Au/Cu city not so much from barbs as from Cyrus or possibly Izzy. Settling that far south almost necessitates a fifth filler city. If Cyrus beats us to that site it may work to our benefit somewhat if we settle the corn/gold site instead--we may not need the filler city then.
The cow/fish site--I dunno. May be best to let our German friend settle it for us. This could change should our northern warrior reveal another workable seafood resource that a single city could work there.
Workers: pasture horse, prechop forests, mine green hills, farm the rice
Yep. The pre-chops will be really important for the HA rush. With this in mind I'd like to propose an alternative we may want to consider. The alternative virtually precludes settler production from the capital but it gets us math via bulb at about the same time that archery/HbR finishes (might need to tech pottery plus something while waiting on GS).
So, the alternative would be--whipping the worker in capital your first turn. This would give us 32x2 OF into a library--and a lot of unhappiness with a S1 cap. Grow back fast as possible building library. Once the horse pasture is finished a worker chops the gfh 1NE of capital to finish library. The aim is to work two scientists as quickly as possible in cap. We'd bulb math about 7-10? (a guesstimate) turns or so after archery/HbR completes (tech pottery in meantime).
This plan kills using the capital for anything but GS production however and risks our getting either gold site. Gives us a well-timed math with lots of pre-chops for HA rush though.
Which means Gondar would have to produce the settler for the gold city. I think it could still slow-build worker, grow on warrior, then whip and chop the settler asap.