talchas
Prince
- Joined
- Jan 3, 2006
- Messages
- 428
Hmm, I believe I fixed that in the latest version - but it is likely that it wasn't included, as the change was in an XML file, and I forgot about it. (looks at repository + files) Yep, I even forgot to hit commit.
Basically change the iTime for MISSON_TARGET_SPELL in CIV4MssionInfos from 16 to 2. AFAICT this is a delay, before you can do anything but wait (and say watch the nuke animation). I'm guessing that this time also doesn't use up your time if you are playing multiplayer with limited length turns.
Spoiler diff :
Index: Assets/XML/Units/CIV4MissionInfos.xml
===================================================================
--- Assets/XML/Units/CIV4MissionInfos.xml (revision 76)
+++ Assets/XML/Units/CIV4MissionInfos.xml (working copy)
@@ -635,7 +635,7 @@
<Help>TXT_KEY_MISSION_TARGET_SPELL_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_IDLE</EntityEventType> <!-- make entevent_cast? -->
- <iTime>16</iTime>
+ <iTime>2</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>0</bSound>
===================================================================
--- Assets/XML/Units/CIV4MissionInfos.xml (revision 76)
+++ Assets/XML/Units/CIV4MissionInfos.xml (working copy)
@@ -635,7 +635,7 @@
<Help>TXT_KEY_MISSION_TARGET_SPELL_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_IDLE</EntityEventType> <!-- make entevent_cast? -->
- <iTime>16</iTime>
+ <iTime>2</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>0</bSound>
Basically change the iTime for MISSON_TARGET_SPELL in CIV4MssionInfos from 16 to 2. AFAICT this is a delay, before you can do anything but wait (and say watch the nuke animation). I'm guessing that this time also doesn't use up your time if you are playing multiplayer with limited length turns.