Wintermoore
Chieftain
- Joined
- Dec 2, 2014
- Messages
- 3
Not sure if this is the right place to ask, but I haven't had any luck with anything anywhere else.
I built a custom Civ through Kael's guide, and it works alright (i.e. I can play it and it has unique units etc.), but I cannot add any unique buildings; when I start it up, the buildings are the default ones, and if I put the BuildingClassOverides bit anywhere else, it simply removes the buildings from the game.
Buildings.xml (note that I have not changed any info of the buildings but their type and cost.)
I built a custom Civ through Kael's guide, and it works alright (i.e. I can play it and it has unique units etc.), but I cannot add any unique buildings; when I start it up, the buildings are the default ones, and if I put the BuildingClassOverides bit anywhere else, it simply removes the buildings from the game.
Buildings.xml (note that I have not changed any info of the buildings but their type and cost.)
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 11/30/2014 3:20:47 AM -->
<GameData>
<Buildings>
<Row>
<Type>BUILDING_AETHER_MANIPULATOR</Type>
<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>7</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_WRITING</PrereqTech>
<Help>TXT_KEY_BUILDING_LIBRARY_HELP</Help>
<Description>TXT_KEY_BUILDING_LIBRARY</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_LIBRARY_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_LIBRARY_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>11</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_CROP_INDUCTOR</Type>
<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
<Cost>10</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_ENGINEERING</PrereqTech>
<Help>TXT_KEY_BUILDING_AQUEDUCT_HELP</Help>
<Description>TXT_KEY_BUILDING_AQUEDUCT</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AQUEDUCT_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_AQUEDUCT_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL</ArtDefineTag>
<SCIENCEKept>40</SCIENCEKept>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>0</HurryCostModifier>
<IconAtlas>NEW_BLDG_ATLAS2_DLC</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_MANUFACTORIUM</Type>
<BuildingClass>BUILDINGCLASS_WORKSHOP</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>12</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_METAL_CASTING</PrereqTech>
<Help>TXT_KEY_BUILDING_WORKSHOP_HELP</Help>
<Description>TXT_KEY_BUILDING_WORKSHOP</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WORKSHOP_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_WORKSHOP_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<AllowsProductionTradeRoutes>true</AllowsProductionTradeRoutes>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>28</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_TELARC_RESEARCH_COMPLEX</Type>
<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
<Cost>16</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_EDUCATION</PrereqTech>
<FaithCost>200</FaithCost>
<UnlockedByBelief>true</UnlockedByBelief>
<Help>TXT_KEY_BUILDING_UNIVERSITY_HELP</Help>
<Description>TXT_KEY_BUILDING_UNIVERSITY</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_UNIVERSITY_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_UNIVERSITY_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_UNIVERSITY</ArtDefineTag>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<SpecialistCount>2</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>15</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>13</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>3</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
</Building_YieldChanges>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
</Building_TerrainYieldChanges>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>200</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>60</Yield>
</Row>
</Building_YieldModifiers>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_AQUEDUCT</BuildingClassType>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>
<!-- Created by ModBuddy on 11/30/2014 3:20:47 AM -->
<GameData>
<Buildings>
<Row>
<Type>BUILDING_AETHER_MANIPULATOR</Type>
<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>7</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_WRITING</PrereqTech>
<Help>TXT_KEY_BUILDING_LIBRARY_HELP</Help>
<Description>TXT_KEY_BUILDING_LIBRARY</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_LIBRARY_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_LIBRARY_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>11</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_CROP_INDUCTOR</Type>
<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
<Cost>10</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_ENGINEERING</PrereqTech>
<Help>TXT_KEY_BUILDING_AQUEDUCT_HELP</Help>
<Description>TXT_KEY_BUILDING_AQUEDUCT</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AQUEDUCT_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_AQUEDUCT_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL</ArtDefineTag>
<SCIENCEKept>40</SCIENCEKept>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>0</HurryCostModifier>
<IconAtlas>NEW_BLDG_ATLAS2_DLC</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_MANUFACTORIUM</Type>
<BuildingClass>BUILDINGCLASS_WORKSHOP</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>12</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_METAL_CASTING</PrereqTech>
<Help>TXT_KEY_BUILDING_WORKSHOP_HELP</Help>
<Description>TXT_KEY_BUILDING_WORKSHOP</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WORKSHOP_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_WORKSHOP_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<AllowsProductionTradeRoutes>true</AllowsProductionTradeRoutes>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>28</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_TELARC_RESEARCH_COMPLEX</Type>
<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
<Cost>16</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_EDUCATION</PrereqTech>
<FaithCost>200</FaithCost>
<UnlockedByBelief>true</UnlockedByBelief>
<Help>TXT_KEY_BUILDING_UNIVERSITY_HELP</Help>
<Description>TXT_KEY_BUILDING_UNIVERSITY</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_UNIVERSITY_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_UNIVERSITY_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_UNIVERSITY</ArtDefineTag>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<SpecialistCount>2</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>15</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>13</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>3</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>4</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
</Building_YieldChanges>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_GRASS</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>25</Yield>
</Row>
</Building_TerrainYieldChanges>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>200</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>60</Yield>
</Row>
</Building_YieldModifiers>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
<BuildingType>BUILDING_AETHER_MANIPULATOR</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_AQUEDUCT</BuildingClassType>
<BuildingType>BUILDING_CROP_INDUCTOR</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType>
<BuildingType>BUILDING_MANUFACTORIUM</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_TELARC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType>
<BuildingType>BUILDING_TELARC_RESEARCH_COMPLEX</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>