@Thunderbrd
Something seems very wrong with your Combatants Combat Class. Many units are getting promotions they should not be getting. Such as siege units are getting all sorts of promotions not ment for them (ex. mainly the terrain ones).
I did open up some access there for Siege, and in some cases other units, since I've always believed it was erroneous that they have been SO restricted. That said, in doing so, I AM inviting this sort of feedback and some discussion on what they should/should not have access to and some rationale behind why. Doesn't mean I'm not happy to revert some changes but I'd like to discuss them as they arise so we can have it well thought out since I feel that in a lot of ways our access issues have been somewhat arbitrarily assigned - this I also feel is a lot to do with RoM/AND leftovers.
I can understand early siege not having access to extra movement on terrains... perhaps that should be the domain of wheeled or tracked CCs that then get added as subcombats to the more advanced Siege weapons that would also logically be wheeled or tracked as well.
But why should siege weapons be unable to protect themselves against terrain damage like any other unit?
Perhaps Siege should gain their own unique terrain promos then?
By all means, please bring up any other access issues you feel don't sit right and we'll hammer it out. Fair 'nuff?
Also the Medevac Dropship should have Helicopter Combat class on it too so Healcare/Civilian/Helicopter
Cool... I'll get that done today then.
What happened to the basic Melee promo now that the Throwing promo has been put in?
Why can't an Obsidian Axe not have a melee promo available but does have the Throwing available right away?
Is this the prelude to the equipment stuff?
JosEPh
The first Sidestep promo (anti-throwing) is available at Nomadic Lifestyle. The first Shock promo (anti-melee) is available at Stone Tools - there's a bit of a delay there over the first Sidestep tech prereq. However, an Obsidian Axe is a ways past that so I really couldn't say why you can't seem to gain access there. All melee units should have access to the Shock promo line. And I've gone in and confirmed that the Obsidian Axe unit is denoted as a Melee unit.
Both Shock and Sidestep have the same promo prereqs, with the exception of an OR prereq of Drill (which I'll update so that Sidestep also has an OR prereq of Drill as well.) Perhaps that has something to do with it somehow?
Is this the prelude to Equipment? It's an early litmus/stress test with subcombat and promo access issues. Checking to make sure my thinking is accurate with things and that the coding is all working as intended. These particular new combat classes don't DIRECTLY affect equipments but throwing most definately becomes easier to work with on a generalized basis this way. There's a number of units that could not really find any harmony with Archer nor Melee CCs because they really were something else entirely, Throwing. This will make things easier to work with for equipments but its a valid move in and of itself, from a number of strategic angles and combat mod applications.