consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,361
Indeed. Different strokes for different blokes, etc.
I only need 1 or 2 GGs to go with the army because anything more is much, much better gifted.
2. Sipahis. Lancers aren't much good anyway, and I'm not sure if the Sipahi is actually better than normal Lancers. More movement, more sight, better at pillaging, but weaker, so not so good in the one area that Lancers are already pretty bad (strength). I guess overall it could even out to a UU rating of 1/5.
@consentient, am I correct to assume that you dont mind my quibbling?
doesnt Arabia deserves a point for the +50% caravan range?
For UU, you are assigning one point per free promotion (which seems fair), tempered by usefulness of the unit.
The Carolean only gets one promotion but I think it worth 2/5 not 1/5. For melee units, March is unlocked after three terrain promotions -- so that in itself makes it more valuable than a level of Shock or Drill. Usually the value of a UU is largely dependent on if any special ability is retained upon upgrade. The way the Carolean UU promotion works is actually better than that! Since you know March is guaranteed later, your early melee units can take Cover and Medic instead. (This delays unlocking Blitz, but how useful is that for a 2-move unit?)
Just editorializing here, since the Winged Hussar also only gets a 1/5 rating, and it is clearly better than the Sipahi. But the Sipahi is weaker only on defense, and just 10% at that, so pretty irrelevant for a hit-and-run unit.
Also, I noticed that you list Formation 1 as bonus for WH, but all Lancers (including Sipahi and Hakka) get that.
Pardon me for this, but how did "double" translates to "small" to you? And 2 World Wonders is just about the right amount of wonders you need to win CV anyways. Sistine and either Uffizi or Louvre, building all three will make it more difficult to theme because there's still Hermitage. GT is nice, but not necessary. And with France, it would almost be like you built them all even if you only built 2. Broadway and Sydney Opera is detrimental because you need the GM bombs (and this is exactly why higher TPT helps CV. It's difficult to win CV if you don't culture bomb the AIs in Deity). Building Themed Wonders in separate cities also negates the extra TPT you get multiplied by NVC so other cities not having the bonus is kinda moot as well.consentient said:1. Theming bonus. Ok so how this works is you get a small bonus for any wonders which you build in your capital. No bonus for any other city. And on Deity, it's quite tricky to get more than 2 or 3 of the Wonders that have theming bonuses. So the total amount of tourism gained from this 'advantage' is quite small. I'll be generous and give this UA 1/5. Doesn't really make it easier to win a CV, just gives a higher TPT.
And the way land seeding works is France always has mediocre starts to "compensate" for theming bonuses and chateaux which hardly need to be compensated in the first place.
I actually don't know and please don't quote me on this because I might be completely wrong... but in my experience, you often get poor starting location as France with a maximum of 2 luxuries. For example, as Venice, I feel like I am getting a lot more resources on my regular roll, and it makes sense, since Venice is the only city you have.Can you explain how this works? I thought start biases simply applied to the predominant terrain in a region, or if the start location was coastal. Do specific civs get more or fewer resources as a balance mechanism? Is there some place in the LUA files that you can see these factors?
Well, we do have an imaginary neutral civ. It's called "The Iroquois."Which is still a very large advantage compared to an imaginary Neutral Civ. And not getting those Culture Wonders often is a factor of luck and yet Spain the ultimate gambling Civ is ranked at 3rd. It should be at 4th tier at least, 3rd would fit just right. Actually, I suspect that France could even win CV only with the National Wonders theming bonuses. Pretty sure Deau's Culture guide mentioned something about that.
I feel like 2/5 is a fair rating for Free Harbors, and how they make the game a bit easier to win by helping you out at the start. Where exactly do you think I've underrated them?
how did "double" translates to "small" to you?
And 2 World Wonders is just about the right amount of wonders you need to win CV anyways. Sistine and either Uffizi or Louvre, building all three will make it more difficult to theme because there's still Hermitage. GT is nice, but not necessary. And with France, it would almost be like you built them all even if you only built 2.
not getting those Culture Wonders often is a factor of luck and yet Spain the ultimate gambling Civ is ranked at 3rd
The flaw is inherent to the attempt to discretize everything onto the same numerical scale. The ratings imply that Quinquerimes are 33% of the reason to play Carthage, whereas really they almost never come into play and 99% of the reason is the harbors. Or compare to Rome. The ratings imply that the Legion and Ballista are 1+1 = together just as good as the harbors. Or compare to Spain, where apparently Conquistadors are 50% more useful than the harbors, which I find extremely difficult to believe.
So if you ask me there are several ratings that are out of whack. Most of the problem is linearity error as you approach the rating of 0, but there are also instances of subjective rating mismatch.
Well, we do have an imaginary neutral civ. It's called "The Iroquois."
By the way, I was talking about the original deity tier list, which places France and Spain in the same tier. I actually don't buy this tier list at all. For instance, I like both Arabia and Sweden, but they are simply not up to the tiers they are in. The reason why Maya, Korea, and Babylon are top-tier in the original list is because their bonuses come very early and scale throughout the game, making any victory condition easy because every victory condition depends on keeping up with research. Faster tech rate guarantees faster domination, among other things. Poland deserves its own tier, though.
I was delighted to find a lone archer sitting in the barb camp on t5 or so, when my warrior killed the archer, I got nothing... (I mean you get 22% brute (ugh), 22% handaxe (dunno why but to me they kinda stink with just one range...), 22% archer (the one people want) early, and there's a 33% chance you get nothing);