please help

skyfire

Prince
Joined
Jan 25, 2009
Messages
331
Location
Leeuwarden, Holland
Hello,

When playing my mod i get a crash at different stages in the game.
It is not an XML issue. Those i can fix.
In the log file there is the same error over and over, bit i don't know what it means:

PythonErr2.log

Spoiler :
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module CvCustomEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module CvDomesticAdvisor
load_module CvTechChooser
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid
load_module DomPyHelpers
load_module PyHelpers
load_module TechTree
load_module re
load_module CvMilitaryAdvisor
load_module CvFinanceAdvisor
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module string
load_module CvVictoryScreen
load_module CvEspionageAdvisor
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module CvPediaMain
load_module CvPediaScreen
load_module CvScreen
load_module CvPediaTech
load_module CvPediaUnit
load_module CvPediaBuilding
load_module CvPediaPromotion
load_module CvPediaUnitChart
load_module CvPediaBonus
load_module CvPediaTerrain
load_module CvPediaFeature
load_module CvPediaImprovement
load_module CvPediaCivic
load_module CvPediaCivilization
load_module CvPediaLeader
load_module CvPediaSpecialist
load_module CvPediaHistory
load_module CvPediaProject
load_module CvPediaReligion
load_module CvPediaCorporation
load_module UnitUpgradesGraph
load_module CvWorldBuilderScreen
load_module Popup
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvScreenUtils
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module CvAIAutoPlayEventManager
load_module CvAlertManager
PY:OnInit
load_module CvAppInterface


Can anyone help??
 
Have you installed Civ4 as per my thread?
 
I don't see an error in what you posted. This file will rarely show one if you don't modify the Python files. Do you have Python exceptions enabled?

A crash can come from graphics, from a combination of XML that will conflict with the code in the dll, from memory failures,...

To help further, you should be more specific on which dll, Python, mod components you are working. Are the crashes repeatable? Any other error that could give an hint?

This thread should rather be on the Creation & Customization forum as it seems you are modifying the files, not just have a technical problem with your BtS installation.
 
I can't see an error either.

@ isenchine:

I asked the moderators to move this to the C&C forum.

Moderator Action: Moved to main Civ4 C&C as requested. Hope you get the issue resolved. Good Luck.
 
To debug python, edit Civilization4.ini with :

HidePythonExceptions = 0
ShowPythonDebugMsgs = 1
LoggingEnabled = 1
MessageLog = 1

That will enable in game popup when a python error occure.
 
ShowPythonDebugMsgs = 1

This line is not there. Is that part of the problem?

This is the one that you want:

HidePythonExceptions = 0

Make sure that one is set to zero. There is no ShowPythonDebugMsgs = 1.
 
HI,

ok, we need to know some things:

1. do you have a dll in your mod? if so - which dll are you using - your own or some mod?
2. when you have a crash - do you get - "program stopped working or just poof, it shuts down and go to the windows?
3. turn on python errors -see if you get messages.
4. send us picture of the crash if you can,
 
thank you for the help so far,

as for keldaths questions:
1) there is a dll in the mod but not my own. I'm using dacubs TTT modern alliances as a base for my scenario/mod. I't here: http://forums.civfanatics.com/showthread.php?t=428448.
My own scenario is here: http://forums.civfanatics.com/showthread.php?t=532824

I have only worked on xml files.

2)program stopped working . It is now happening at one time after turn end with germany. I have a savegame from that one. With usa it was at random when giving orders to units, all in the same turn.

3)i'll do that after this message

4) programm just shuts down, programm stops working.
 
PythonDbg.log

Spoiler :
Initializing Python
1. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\email
2. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\encodings
3. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx
4. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\build
5. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib
6. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale
7. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py
8. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools
9. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\colourchooser
10. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\editor
11. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\floatcanvas
12. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\masked
13. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\mixins
14. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\ogl
15. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af
16. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca
17. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs
18. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da
19. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de
20. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el
21. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es
22. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu
23. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi
24. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr
25. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi
26. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu
27. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id
28. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it
29. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja
30. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv
31. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb
32. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl
33. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl
34. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR
35. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru
36. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl
37. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv
38. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr
39. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk
40. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN
41. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW
42. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af\LC_MESSAGES
43. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca\LC_MESSAGES
44. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs\LC_MESSAGES
45. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da\LC_MESSAGES
46. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de\LC_MESSAGES
47. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el\LC_MESSAGES
48. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es\LC_MESSAGES
49. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu\LC_MESSAGES
50. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi\LC_MESSAGES
51. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr\LC_MESSAGES
52. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi\LC_MESSAGES
53. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu\LC_MESSAGES
54. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id\LC_MESSAGES
55. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it\LC_MESSAGES
56. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja\LC_MESSAGES
57. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv\LC_MESSAGES
58. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb\LC_MESSAGES
59. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl\LC_MESSAGES
60. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl\LC_MESSAGES
61. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR\LC_MESSAGES
62. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru\LC_MESSAGES
63. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl\LC_MESSAGES
64. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv\LC_MESSAGES
65. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr\LC_MESSAGES
66. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk\LC_MESSAGES
67. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN\LC_MESSAGES
68. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW\LC_MESSAGES
69. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py\tests
70. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed
71. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed\src-images
72. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM
sys.path =

['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']


sys.modules =

{'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}


sys.builtin_module_names =

('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')

1. Using moduleSearchDirs: python\screens\
2. Using moduleSearchDirs: python\entrypoints\
3. Using moduleSearchDirs: python\modtools\
4. Using moduleSearchDirs: python\
5. Using moduleSearchDirs: python\utils\
6. Using moduleSearchDirs: python\aiautoplayutils\
7. Using moduleSearchDirs: python\pywb\
8. Using moduleSearchDirs: python\pitboss\
9. Using moduleSearchDirs: python\pyhelper\
10. Using moduleSearchDirs: python\pyunit\
11. Using moduleSearchDirs: python\_debugtools\
12. Using moduleSearchDirs:
EntryPoint module:cveventinterface
EntryPoint module:cvscreensinterface
EntryPoint module:cvrandomeventinterface
EntryPoint module:cvtranslator
EntryPoint module:cvgameinterface
EntryPoint module:cvoptionsscreencallbackinterface
EntryPoint module:cvwbinterface
EntryPoint module:pbmain
EntryPoint module:cvappinterface
EntryPoint module:hemispheres
EntryPoint module:arboria
EntryPoint module:highlands
EntryPoint module:rainforest
EntryPoint module:terra
EntryPoint module:donut
EntryPoint module:tectonics
EntryPoint module:randomscriptmap
EntryPoint module:big_and_small
EntryPoint module:boreal
EntryPoint module:earth2
EntryPoint module:medium_and_small
EntryPoint module:team_battleground
EntryPoint module:global_highlands
EntryPoint module:cvgameinterfacefile
EntryPoint module:cvmapscriptinterface
EntryPoint module:islands
EntryPoint module:great_plains
EntryPoint module:continents
EntryPoint module:fantasy_realm
EntryPoint module:archipelago
EntryPoint module:wheel
EntryPoint module:lakes
EntryPoint module:tilted_axis
EntryPoint module:inland_sea
EntryPoint module:mirror
EntryPoint module:fractal
EntryPoint module:oasis
EntryPoint module:pangaea
EntryPoint module:hub
EntryPoint module:balanced
EntryPoint module:maze
EntryPoint module:custom_continents
EntryPoint module:shuffle
EntryPoint module:ring
EntryPoint module:cvunitcontrolinterface
EntryPoint module:cvdiplomacyinterface
EntryPoint module:cvdebuginterface
EntryPoint module:cvpopupinterface
EntryPoint module:cvscreenutilsinterface
EntryPoint module:ice_age
load_module CvEventInterface

load_module CvCustomEventManager

load_module CvEventManager

load_module CvUtil

load_module traceback

load_module CvScreensInterface

load_module CvMainInterface

load_module ScreenInput

load_module CvScreenEnums

load_module time

load_module CvDomesticAdvisor

load_module CvTechChooser

load_module CvForeignAdvisor

load_module math

load_module CvExoticForeignAdvisor

load_module IconGrid

load_module DomPyHelpers

load_module PyHelpers

load_module TechTree

load_module re

load_module CvMilitaryAdvisor

load_module CvFinanceAdvisor

load_module CvReligionScreen

load_module CvCorporationScreen

load_module CvCivicsScreen

load_module string

load_module CvVictoryScreen

load_module CvEspionageAdvisor

load_module CvOptionsScreen

load_module CvReplayScreen

load_module CvHallOfFameScreen

load_module CvDanQuayle

load_module CvGameUtils

load_module CvUnVictoryScreen

load_module CvDawnOfMan

load_module CvTechSplashScreen

load_module CvTopCivs

load_module random

load_module CvInfoScreen

load_module CvIntroMovieScreen

load_module CvVictoryMovieScreen

load_module CvWonderMovieScreen

load_module CvEraMovieScreen

load_module CvSpaceShipScreen

load_module CvPediaMain

load_module CvPediaScreen

load_module CvScreen

load_module CvPediaTech

load_module CvPediaUnit

load_module CvPediaBuilding

load_module CvPediaPromotion

load_module CvPediaUnitChart

load_module CvPediaBonus

load_module CvPediaTerrain

load_module CvPediaFeature

load_module CvPediaImprovement

load_module CvPediaCivic

load_module CvPediaCivilization

load_module CvPediaLeader

load_module CvPediaSpecialist

load_module CvPediaHistory

load_module CvPediaProject

load_module CvPediaReligion

load_module CvPediaCorporation

load_module UnitUpgradesGraph

load_module CvWorldBuilderScreen

load_module Popup

load_module CvWorldBuilderDiplomacyScreen

load_module CvDebugTools

load_module CvDebugInfoScreen

load_module CvMapGeneratorUtil

load_module CvGFCScreen

load_module CvPopupInterface

load_module CvScreenUtilsInterface

load_module CvScreenUtils

init-ing world builder screen

load_module CvWBPopups

load_module CvCameraControls

load_module CvAdvisorUtils

load_module CvAIAutoPlayEventManager

load_module CvAlertManager

PY:OnInit
load_module CvAppInterface

load_module Archipelago

load_module Balanced

load_module Continents

load_module Custom_Continents

load_module Fantasy_Realm

load_module Fractal

load_module Great_Plains

load_module Highlands

load_module Hub

load_module Ice_Age

load_module Inland_Sea

load_module Islands

load_module Lakes

load_module Maze

load_module Mirror

load_module Oasis

load_module Pangaea

load_module Ring

load_module Shuffle

load_module Team_Battleground

load_module Terra

load_module Tilted_Axis

load_module Wheel

load_module Arboria

load_module Big_and_Small

load_module Boreal

load_module Donut

load_module Earth2

load_module Global_Highlands

load_module Hemispheres

load_module Medium_and_Small

load_module Rainforest

load_module RandomScriptMap

load_module Tectonics

load_module CvGameInterface

load_module CvGameInterfaceFile

load_module pickle

load_module encodings

load_module encodings.string_escape

load_module encodings.latin_1

8500 - gold

8501 - research

8502 - culture

8503 - espionage

8483 - food

8484 - production

8485 - commerce

8550 - judaism

8551 - judaism

8558 - protestantism

8559 - protestantism

8560 - catholicism

8561 - catholicism

8562 - oriental orthodoxy

8563 - oriental orthodoxy

8564 - restorationism

8565 - restorationism

8566 - eastern orthodoxy

8567 - eastern orthodoxy

8568 - sunni islam

8569 - sunni islam

8576 - shia islam

8577 - shia islam

8582 - hinduism

8583 - hinduism

8586 - buddhism

8587 - buddhism

8596 - taoism

8597 - taoism

8608 - baha'i

8609 - baha'i

8706 - shinto

8707 - shinto

8738 - sikh

8739 - sikh

3 SCREEN TURNED ON

99 SCREEN TURNED ON

load_module CvWBInterface

load_module CvWBDesc

load_module array

PY:saveDesc:C:\Users\gebruiker\Documents\My Games\Beyond the Sword\Saves\WorldBuilder\WBQuickSave, curDir:C:\Games\Civ\Beyond the Sword
WBSave done

PY:Bordeaux has grown
PY:City Lyon's culture has expanded
PY:City Berlin's culture has expanded
PY:City Salonica's culture has expanded
PY:Irakleio has grown
PY:Satu Mare has grown
PY:Accra has grown
PY:Kafia Kingi has grown
PY:Lusaka has grown
PY:Nicosia has grown
PY:Kuwait City has grown
PY:St. Johns has grown
PY:Moroni has grown
PY:Mamoudzou has grown
PY:Saint-Denis has grown
PY:Matautu has grown
PY:Tiputa has grown
PY:St. Pierre has grown
PY:player 5 Civilization Soviet Union Unit Tu-2 was killed by Player 0
PY:player 5 Civilization Soviet Union Unit Partisans was killed by Player 0
PY:Volgodonsk has grown
PY:City Mashhad's culture has expanded
PY:Nukus has grown
PY:Kyzyl-Orda has grown
PY:Murghob has grown
PY:Bishkek has grown
PY:Almaty has grown
PY:Taldyqorghan has grown
PY:Oskemen has grown
PY:Bratsk has grown
PY:Blagoveshchensk has grown


is this the one you need?

this is the copy of the savegame where the mod crashes: http://forums.civfanatics.com/attachment.php?attachmentid=381774&d=1409590541
 
usually - if a game stops working suddenly without a warming of an error message -
is because theres a missing art -

did you add/change the arts for the mod?

Could it be that simple? Normally that's the first thing i check. I did add units, and i checked every time. Probably mist one.
I'll search for an xml checker on the forum. Or do you have a suggetion for me?

The reason i didn't think of this before is that playing with usa the crash was random, and the last crash with germany was at an exact point.

Well thank you all, i'll post when i find the problem
 
perhaps it is,

usually - from what i remember - if you have a missing/wrong art - the ai builds a unit, when that problematic unit is finished - the art is screwed, and then pop. the mod crashes - try through the world builder to remove cities one by one, a few each time to narrow faster - see after if the crash happens. use the wb.
 
perhaps it is,

usually - from what i remember - if you have a missing/wrong art - the ai builds a unit, when that problematic unit is finished - the art is screwed, and then pop. the mod crashes - try through the world builder to remove cities one by one, a few each time to narrow faster - see after if the crash happens. use the wb.

Well, the problem is, wb crashes in this savegame too. But i've got an earlier one now, so i'll try tomorrow.
But with the usa crash, the crash accured during my own turn. Just giving orders and never at the same moment.
 
I've made a crash dump file. It says:The thread tried to read from or write to a virtual adress for wich it does not have acces

And with this exception code: 0xc0000005

Searching on google it could have something to do with running as admin. I've installed evrything as admin an i'm running it as admin too.
Solution was to create a new admin account.
Could this be the case?

Spoiler :

Dump Summary
------------
Dump File: Civ4BeyondSword.exe.dmp : C:\Users\gebruiker\AppData\Local\Temp\Civ4BeyondSword.exe.dmp
Last Write Time: 8-9-2014 13:09:14
Process Name: Civ4BeyondSword.exe : C:\Games\Civ\Beyond the Sword\Civ4BeyondSword.exe
Process Architecture: x86
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information: Present

System Information
------------------
OS Version: 6.1.7601
CLR Version(s):

Modules
-------
Module Name Module Path Module Version
----------- ----------- --------------
Civ4BeyondSword.exe C:\Games\Civ\Beyond the Sword\Civ4BeyondSword.exe 3.1.9.0
ntdll.dll C:\Windows\System32\ntdll.dll 6.1.7601.18247
kernel32.dll C:\Windows\System32\kernel32.dll 6.1.7601.18409
KERNELBASE.dll C:\Windows\System32\KERNELBASE.dll 6.1.7601.18409
boost_python-vc71-mt-1_32.dll C:\Games\Civ\Beyond the Sword\boost_python-vc71-mt-1_32.dll 0.0.0.0
python24.dll C:\Games\Civ\Beyond the Sword\python24.dll 2.4.1150.1012
user32.dll C:\Windows\System32\user32.dll 6.1.7601.17514
gdi32.dll C:\Windows\System32\gdi32.dll 6.1.7601.18577
lpk.dll C:\Windows\System32\lpk.dll 6.1.7601.18177
usp10.dll C:\Windows\System32\usp10.dll 1.626.7601.18454
msvcrt.dll C:\Windows\System32\msvcrt.dll 7.0.7601.17744
advapi32.dll C:\Windows\System32\advapi32.dll 6.1.7601.18247
sechost.dll C:\Windows\System32\sechost.dll 6.1.7600.16385
rpcrt4.dll C:\Windows\System32\rpcrt4.dll 6.1.7601.18532
shell32.dll C:\Windows\System32\shell32.dll 6.1.7601.18517
shlwapi.dll C:\Windows\System32\shlwapi.dll 6.1.7601.17514
msvcr71.dll C:\Games\Civ\Beyond the Sword\msvcr71.dll 7.10.3052.4
msvcp71.dll C:\Games\Civ\Beyond the Sword\msvcp71.dll 7.10.3077.0
zlib1.dll C:\Games\Civ\Beyond the Sword\zlib1.dll 1.2.3.0
binkw32.dll C:\Games\Civ\Beyond the Sword\binkw32.dll 1.8.6.0
winmm.dll C:\Windows\System32\winmm.dll 6.1.7601.17514
ws2_32.dll C:\Windows\System32\ws2_32.dll 6.1.7601.17514
nsi.dll C:\Windows\System32\nsi.dll 6.1.7600.16385
version.dll C:\Windows\System32\version.dll 6.1.7600.16385
ole32.dll C:\Windows\System32\ole32.dll 6.1.7601.17514
oleaut32.dll C:\Windows\System32\oleaut32.dll 6.1.7601.17676
d3dx9_33.dll C:\Windows\System32\d3dx9_33.dll 9.18.904.15
Mss32.dll C:\Games\Civ\Beyond the Sword\Mss32.dll 7.0.2.0
hapdbg.dll C:\Games\Civ\Beyond the Sword\hapdbg.dll 0.0.0.0
dsound.dll C:\Windows\System32\dsound.dll 6.1.7600.16385
powrprof.dll C:\Windows\System32\powrprof.dll 6.1.7600.16385
setupapi.dll C:\Windows\System32\setupapi.dll 6.1.7601.17514
cfgmgr32.dll C:\Windows\System32\cfgmgr32.dll 6.1.7601.17514
devobj.dll C:\Windows\System32\devobj.dll 6.1.7600.16385
imm32.dll C:\Windows\System32\imm32.dll 6.1.7601.17514
msctf.dll C:\Windows\System32\msctf.dll 6.1.7600.16385
uxtheme.dll C:\Windows\System32\uxtheme.dll 6.1.7600.16385
CRYPTBASE.dll C:\Windows\System32\CRYPTBASE.dll 6.1.7600.16385
clbcatq.dll C:\Windows\System32\clbcatq.dll 2001.12.8530.16385
samcli.dll C:\Windows\System32\samcli.dll 6.1.7601.17514
samlib.dll C:\Windows\System32\samlib.dll 6.1.7600.16385
netutils.dll C:\Windows\System32\netutils.dll 6.1.7601.17514
profapi.dll C:\Windows\System32\profapi.dll 6.1.7600.16385
propsys.dll C:\Windows\System32\propsys.dll 7.0.7601.17514
comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll 6.10.7601.17514
ntmarta.dll C:\Windows\System32\ntmarta.dll 6.1.7600.16385
Wldap32.dll C:\Windows\System32\Wldap32.dll 6.1.7601.17514
linkinfo.dll C:\Windows\System32\linkinfo.dll 6.1.7600.16385
ntshrui.dll C:\Windows\System32\ntshrui.dll 6.1.7601.17755
srvcli.dll C:\Windows\System32\srvcli.dll 6.1.7601.17514
cscapi.dll C:\Windows\System32\cscapi.dll 6.1.7601.17514
slc.dll C:\Windows\System32\slc.dll 6.1.7600.16385
CvGameCoreDLL.dll C:\Games\Civ\Beyond the Sword\Mods\WW II December 1941\Assets\CvGameCoreDLL.dll 0.0.0.0
msxml3.dll C:\Windows\System32\msxml3.dll 8.110.7601.18431
wtsapi32.dll C:\Windows\System32\wtsapi32.dll 6.1.7601.17514
winsta.dll C:\Windows\System32\winsta.dll 6.1.7601.17514
dwmapi.dll C:\Windows\System32\dwmapi.dll 6.1.7600.16385
comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18201_none_ec80f00e8593ece5\comctl32.dll 5.82.7601.18201
MMDevAPI.dll C:\Windows\System32\MMDevAPI.dll 6.1.7601.17514
wdmaud.drv C:\Windows\System32\wdmaud.drv 6.1.7601.17514
ksuser.dll C:\Windows\System32\ksuser.dll 6.1.7600.16385
avrt.dll C:\Windows\System32\avrt.dll 6.1.7600.16385
AudioSes.dll C:\Windows\System32\AudioSes.dll 6.1.7601.17514
msacm32.drv C:\Windows\System32\msacm32.drv 6.1.7600.16385
msacm32.dll C:\Windows\System32\msacm32.dll 6.1.7600.16385
midimap.dll C:\Windows\System32\midimap.dll 6.1.7600.16385
mssmp3.asi C:\Games\Civ\Miles\win32\mssmp3.asi 0.0.0.0
mssvoice.asi C:\Games\Civ\Miles\win32\mssvoice.asi 0.0.0.0
mssdolby.flt C:\Games\Civ\Miles\win32\mssdolby.flt 7.0.2.0
mssds3d.flt C:\Games\Civ\Miles\win32\mssds3d.flt 0.0.0.0
mssdsp.flt C:\Games\Civ\Miles\win32\mssdsp.flt 7.0.2.0
msseax.flt C:\Games\Civ\Miles\win32\msseax.flt 0.0.0.0
msssrs.flt C:\Games\Civ\Miles\win32\msssrs.flt 7.0.2.0
sspicli.dll C:\Windows\System32\sspicli.dll 6.1.7601.18443
cryptsp.dll C:\Windows\System32\cryptsp.dll 6.1.7600.16385
rsaenh.dll C:\Windows\System32\rsaenh.dll 6.1.7600.16385
nvspcap.dll C:\Windows\System32\nvspcap.dll 9.3.16.0
d3d9.dll C:\Windows\System32\d3d9.dll 6.1.7601.17514
d3d8thk.dll C:\Windows\System32\d3d8thk.dll 6.1.7600.16385
nvd3dum.dll C:\Windows\System32\nvd3dum.dll 9.18.13.3523
psapi.dll C:\Windows\System32\psapi.dll 6.1.7600.16385
nvSCPAPI.dll C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 7.17.13.3523
nvapi.dll C:\Windows\System32\nvapi.dll 9.18.13.3523
d3dx9_31.dll C:\Windows\System32\d3dx9_31.dll 9.15.779.0
dbghelp.dll C:\Games\Civ\Beyond the Sword\dbghelp.dll 5.1.2600.2180
 
The audio log gives different errors evrey time. Could this have something to do with the crash?

[25805.248] WRN: FSoundQueueMgr::GetNextAvailableSoundQueue(): Ran out of soundqueues.

or:

[7394.946] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[7400.484] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[7412.527] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[7414.758] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[7492.603] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS2D_BUILD_GROCERY of TagId 3
[7492.603] ERR: FAudioManager::DoSound(): Illegal scriptId -1 attempted./n

or

[10890.850] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
 
I have the missing artfile thanks to isenchine. But there is still the same crash. :badcomp:

It could have something to do with the file:

<Civ4UnitArtStyleTypeInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
<UnitArtStyleTypeInfos>
<UnitArtStyleTypeInfo>
<Type>UNIT_ARTSTYLE_GREENLANDIC</Type>
<StyleUnits>
<StyleUnit>
<UnitType>NONE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_FLAMETHROWER</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_FLAMETHROWER</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_FLAMETHROWER</MiddleArtDefineTag> </UnitMeshGroup>
</StyleUnit>
</StyleUnits>
</UnitArtStyleTypeInfo>
</UnitArtStyleTypeInfos>
</Civ4UnitArtStyleTypeInfos>

Now i get no missing artfile. But still a crash.
 
I don't know if it is causing the crash, but it could be. That UnitType of NONE is certainly wrong.

You can't apply an art style to something that doesn't exist.
 
I've seen that you have hundreds of units in Modules. I tried to add the paths to the ArtDefChecker but nothing new under the sun (I'm not sure if the folders were even checked).

One thing that I noticed is that you have inside of them 6 Schema files going by the names of TTT_CIV4xyz... I'm not sure if it's important or not but it might be needed to rename them to your mod's name (and it might be an opportunity to use underscores in the name of your mod but that's probably because I'm old school...)

Edit: also, could you get a debug dll to run? Ask dacubz? I'm not sure about the dll you are using (there are no source files) but a debug dll is useful because it checks a lot of things and warns you about errors. Edit4: forget it, the 50Civs debug dll works.

Edit2: I ran CivChecker from davidlallen on your mod. Attached is the edited report.

Edit3: if I get rid of the Python folder (which seem pretty useless), I can change civics.

Edit5: at each start, the debug dll gives an error in CvXMLLoadUtilitySet.cpp about failure in "SetGlobalClassInfo". Looks serious enough but where to look, no idea.

It also complains regularly about the function CanAirDefend(). Maybe a mismatch in some units about air and other domains.

There is a prereq for PROMOTION_MARCH set as PROMOTION_NONE. It should be NONE simply.

It's FORCECONTROL_HANDICAP, not DIFFICULTY (in scenario)

You have several 0 as <iMaxPlayerInstances> in Unit class info. Old units? I'd rather set their cost at 0.

All in all, I played as Albert (of Congo!) until turn 26 (March 1943) without a crash (with a debug dll it takes like 15 minutes for the AI to play - as I said to dacubz, you might consider reducing the moves of your ships, it would improve efficiency).

So far, did not find anything significant enough. I'll try with the crashed save games now.

Edit6: it is frustrating when you think you have found something and then the game crashes again :mad:

Sorry2Baked crash AH-December 1942: proceeded to January 1943. Last message is about partisans BUT with the debug dll this assert comes (CvPlayer.cpp l.5134):
Code:
FAssert(GC.getCivilizationInfo(getCivilizationType()).getCivilizationUnits(eUnitClass) == eUnit);
So I checked the CivInfo file about units and found your "USA" error: CIV.._AMERICA: UNITCLASS_INFANTRY_M for a UNIT_USA_INFANTRY_L !!

Corrected: now I see the "partisan" attack and after a short while the game crashes without any further warning.

That's it for today. The problem is I don't see what to check next (too many units!).
 
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