Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Two very simple and highly desirable features:
1) Canals - A tile improvement that would fix the issue of having your ships completely trapped and having to go all across the globe to get around to it on some maps.
Make it a tile improvement that workers can build:
Maintenance - 3g per turn
Can only be built across a maximum of 2 tiles long with water on both ends.
2) Safe Passage - A feature that allows a unit to enter another player's territory temporarily to get passage to go somewhere. I am so sick of having to declare war on a person because I need to get units over somewhere fast and they won't do open borders with me. The mechanic can be that if you try to move a unit through another civ's territory it prompts you and tells you that you have 3 turns to pass through, and if you are still in their territory after 3 turns, your unit automatically leaves their territory (same way they do when open borders expires) and you get a diplomatic penalty.
plz Firaxis!
1) Canals - A tile improvement that would fix the issue of having your ships completely trapped and having to go all across the globe to get around to it on some maps.
Make it a tile improvement that workers can build:
Maintenance - 3g per turn
Can only be built across a maximum of 2 tiles long with water on both ends.
2) Safe Passage - A feature that allows a unit to enter another player's territory temporarily to get passage to go somewhere. I am so sick of having to declare war on a person because I need to get units over somewhere fast and they won't do open borders with me. The mechanic can be that if you try to move a unit through another civ's territory it prompts you and tells you that you have 3 turns to pass through, and if you are still in their territory after 3 turns, your unit automatically leaves their territory (same way they do when open borders expires) and you get a diplomatic penalty.
plz Firaxis!