Science victory turn 323.
As i said on the other topic, no settled scientists, bubled everyone, and as soon as i got them so no saving scientists either.
Education fell turn 108. First scientist turn 111.
Astronomy turn 123. Second scientist turn 135. Rationalism picked turn 135. Secularism turn 146, science is 200 per turn already. Humanism turn 162. Third scientist turn 164, same turn proposed science funding on world congress.
Used oxford to pop scientific theory turn 167. Free thought turn 171, 312 science per turn now. I am in a 27 turn golden age.
Sovereignty turn 182. 4th scientist turn 190. Ideology picked order turn 191, 25% great people birthrate + 33% cheaper buying buildings with gold.
Maxed rationalism turn 195. Finished pisa to get my 5th scientist. Used faith to get 6th scientist. Turn 201 i pick ideology to get 25% science from factories.
Turn 202 i get plastics. Currently at turn 202 i am making 476 research per turn.
Haven't secured a source of coal yet, Kuala lampur has it, but it is not granting it to me for some reason... the world must be too behind technologically to unlock it i guess. I should maube not have been running a counter intelligence spy in washington, oops. 7th scientist turn 208. 9th on turn 209 from porcelain tower. Beelining penicilin for the atomic era (i thought advancing eras boosts science i get from city states through patronage but for atomic it didn't... oops.) followed by rocketery. 8th scientist turn 218, that gave me penicilin and atomics, research per turn is 661. 10th scientist on turn 225.
Still no coal anywhere, already wasted 30 turns waiting for it, so i decided to found a 4th city on the other continent that has no AIs on it, settling on the coal on turn 231 for insta coal so i can get the factories, taking loans with the AI so i can rush buy them instantly. Research is now 793.
11th scientist on turn 241 from third level order. 12th turn 248, gave me rocketry. 13th bought with faith, hit information era. 14th bought with faith too turn 266. 15th turn 269. Turn 275 just now the city states gift me coal, good thing i didn't wait for them it would have been 75 wasted turns. Turn 277 vote for world leader came up, i have enough votes to win... 16th scientist turn 285. 17th and 18th from hubble space telescope turn 292. 19th turn 316.
Science victory turn 323. I could have won diplomacy three times over.
I should have done what i usually do and settle the early scientists as usual. This was an experiment to see how late i would be if i bulbed all the scientists. Holding on to the scientists instead of insta bulbing them would have been better also, but i was in lazy mode going for an approach that let me skip turns fast without obsessing over the details.
If i have one objective in civilization is to do speed runs, because i don't have much life time to play 16 hours on each map. If i win 50 turns later but i cut my IRL game time by half, i am a very happy person.
Of course, brain-dead AI offering no science from trade early, no techs to steal through spies (i had them on city states all game, except one in my capital killing a ridiculous amount of enemy spies), and no research agreements didn't help. The easy difficulty levels actually hurt science victories.
Mistakes :
- Should spend less gold allying cultural city states early, more gold into rushing science buildings. Also is it just me or the science from CTs is weaker on prince? I need to read up on how that works exactly.
- I had a single trade route until turn 160+, only then used the 5 available trade routes. Up to that point it seemed there was always something more important to build than caravans.
- I should have gotten at least one coastal city.
- Should have gotten routes for food early. i tend to think coastal food or nothing, but it's wrong, should have skipped a wonder and worked on internal food routes much earlier.
- I didn't start building internal roads (connecting cities) until turn 180, mostly my workers were too busy upgrading tiles to keep up with the fast growth, should have made / stolen more workers than 1 per city. =x
- Should have taken a 4th city early, maybe grabbing that spot with 3 ivory + mountain + river next to china before she expanded there (and even then i could have taken it from her, but was lazy). There are plenty of good spots on this map i should have exploited, and i should not be so cautious to expand "out there", this is only prince level. I was #1 militaty for half the game and i was not even trying to build units. Besides i was in information age while all the AIs were stuck in renaissance, didnt anticipate prince to be this brain-dead on science to be honest.
- Only made three cities. Had military units, and had excess happiness. That could have been an extra two cities running specialists. Seeing the amount of excess happiness, it seems 5 cities are the magical / optimal number, 4 being the minimum.
- Went turn skipping happy, didn't optimise the details as much as i usually do.
In all cases it was interesting to see how far you can go solo without any help from the AI on science. Learned a couple of things, can't wait until the next science TSG to practice more.