Abegweit
Anarchist trader
They're really bad at making baby trees.From axe wielding dudes to spaceships, is there anything trees can't make?
They're really bad at making baby trees.From axe wielding dudes to spaceships, is there anything trees can't make?
You missed a major part there entirely.
Not to mention, the MORE wonders you are willing to build, the greater the Library gets...
I'm actually kind of surprised that this is news to so many people.
Failgold is nice, but it isn't always correct to take, pretty often you will want to turn those forests into hammers for settlers & workers, units, or a workboat/monument/granary.
But yeah, if you've got the wonder resource and forests + worker turns to spare, go for it.
What is the hammer decay rate for buildings on Marathon?
Like, I would make crap cities IN ORDER TO GET MORE FOREST TILES.
My argument is that at slower speeds and larger maps like Epic and Marathon, fail-gold is a BETTER way of spending forests than settlers, workers, units, etc.. A ratio of 1 hammer for 2.75 gold is a VERY effective exchange rate. You rely on the whips to get the necessary workboats, granaries, and courthouses out to work the important tiles. You rely on the forests and the fail-gold for commerce.
This has been used before. But no one has yet fully developed a strategy around it that utilizes FOREST chops for massive amounts of fail-gold. Rhino's fail-gold game was based solely around whip overflow and hammer-build of fail Wonders.
Well I don't know about marathon, but on normal speed you almost never have wonders available to you until after the settler/worker phase is completed, unless you start with Mysticism or rush Masonry.
If you start with Mysticism and are IND, you are Huayna Capac and he frankly is so OP I don't like to use him. If you are not IND, you don't have wonder resources until after Masonry + hooking them up which in most cases will be inferior to a different opening. And of course, the Mysticism/Masonry wonders go really early. Oh right, and you also need bronze working + spare worker turns for this to apply.
On normal speed the usual time to start serious failbuilding is with aesthetics, by which time you should have built all your settlers and most/all of your workers.
I'm rich. RICH!!!! AHAHAHAHAHAHAHAHA!!!!!! And I'm not even IND!!!!
Related thought - what's the forest regrowth rate on marathon?
BTW i'd like to point out that forests aren't special compared to whip overflow or regular slowbuilding. There's no reason you can't use any one, two, or all three methods - a hammer is a hammer is a hammer, when it comes to building wonders.
Is it sad because you dislike change, or because you genuinely and objectively think that fail gold as is makes for a better game?Think failaxis patches this out too ? They certainly didn't like trees = gold for overflow, so why is trees = gold for wonders different?
So sad.....
One of the major problems with HOF games is the lack
Hold on one second. When ever anyone on the forum starts to validate some strategy by comparing it to an HOF game, any logical arguement from that point ends up out the window...
BTW, every HoF map I've seen has had Gems on every second tile, so I'm not sure why they'd even need more commerce.