TranquilSilence
Grumpy Snufkin
That's a good idea. I'll look into it. And as for the GM cost, yeah it's possible. I'd just have to make a policy that gave a negative % to GM generation.
That's pretty cool, if this is the case I can see the fact that the Minister is more expensive being positive rather than a malus in many cases - the player can make use of early merchants and the various wonders that provide Great Merchant points without the potential of limiting their late-gams science. Interesting nevertheless.
I like the concept behind your Westphalia design, Howard Tafty, though you are right in that it definitely needs balancing. Capping the Happiness element of the UA would be a good start whilst having the UB only provide the additional 2 happiness whilst the city is training a unit rather than for every unit trained would make it less abusable.
Nice to see more Napoleonic designs in any case.