Luckymoose
The World is Mine
You're all over the place, dude. I'm half-convinced your posting is accomplished by furious head-smashes into the keyboard. I'm not asking anyone to "fall in line" because I don't have a line. My position is "think for yourself" and if that offends you, then I definitely don't want you on my side, so good riddance.
You said NESing needs defining. I say otherwise. Your position isn't "think for yourself", it's "think like me." Make up your mind.
The difference between the two of us is that I defend what we've already done and love while you insult that, say it wasn't ever fun, and offer no alternative that anyone wants to participate in in some silly, depressive, inconsistent downward spiral that no one can follow.
You should consider a congressional candidacy.
Anyway my assertion from day 1 has been that nobody likes modding NESes, therefore it cannot be said to be a fun hobby for people. So either something has to change or NES is forever doomed. Pick your poison. Most of this lot have chosen the latter because the former is too hard. Me, I prefer hard alcohol.
Fun differs based on the individual. Most people who play roleplaying games do not want to moderate/master the games. Why? Playing is what they got in it for. Some individuals much prefer the modding experience, like EQ. I might not agree with how he runs his games, but I do respect his discipline and ability to run them for years. Don't pretend those individuals aren't exceptional, because that undersells the difficulties.
If it was so easy and fun for everyone, then it'd be done. But it isn't, and never will be. Some folks like running games, but they are not the majority. Redefining NESing in a way that changes its fundamental nature is likely to fully alienate those who actually give a damn about it now. I'm sorry that you're incapable of comprehending that while people may love a hobby they lack the time, discipline, or desire to moderate their own games, and would prefer to play.
In other words: