LunarMongoose
King
OKAY. Sorry for being silent the last 8 days; if the forum hadn't been having problems we'd probably have had all this conversation on here to begin with. But that's why I posted it, so you guys would know I didn't die, or go on vacation, or something.
Next, I offer you this battle cry, which echoes through the subforum:
Release the hounds!!! ... I mean, the mod! ... Wait, the mod has hounds in it, doesn't it?
The change log sticky has been updated for the last time, with the final set of patch notes from the last 8 days. Feel free to look it over, or ignore it; up to you.
...
One additional note I meant to make but never got a chance to: I was actually wrong one final time (if you can believe it) two weeks ago about the power plant situation. The AIs were evaluating the magnitude of the XML power unhealth globals, and they definitely would've been more reluctant to build them at -10 health than at -2, contrary to what I said before.
The vanilla code probably didn't do this, but there was BetterAI code that did, which is why I missed it the first time through. My changes were still necessary to add happiness penalties to power, but they weren't as badly needed as I thought at the time. Just lettin' ya know.
...
Version 4.0 is finished, but I still need a certain number of hours (please don't ask me how many b/c I have no clue at this point) to update the Credits section, convert the patch notes into release notes, take out the custom soundtrack files, zip it, and upload it. In the past this has taken 4-8 hours, but these patch notes are longer than my last several major updates combined. Sigh.
Anyway, figure tomorrow afternoon, give or take. I swear I mean it this time.
I honestly thought I was a few days, and even a few hours, away from this point a hundred times over the last 2-4 weeks, but I kept thinking of stuff to do, finding stuff to do, having stuff to do suggested to me, and having everything take twice as long to do as I expected. I can't really apologize any more, so some of the email conversation I posted above was to further make fun of myself on this point.
...
I said it once before, but this version will, without exaggeration, be the biggest accomplishment of my life so far. It has so many improvements in it I've lost count. I've done almost everything I had on my radar screen to do in the future, ever. I've done a bunch more stuff I wouldn't have thought of on my own, thanks primarily to Rakete. I've stumbled into a ton of additional things simply from working so thoroughly on everything else.
This update is designed to be completely, 100% bug-free. It is designed to be perfectly balanced. Obviously I can't know for sure, but unlike my past releases, it should not need a 4.0.1 patch to fix problems that emerge after release. I have tested and double-checked everything I can. I have given everything close scrutiny with my now-very-exhausted brain.
If this update does not make the best Civ4 mod of its type for the rest of human history, I will come apologize to each and every human who reads this, in person.
Now then... release notes. *gulp*
Next, I offer you this battle cry, which echoes through the subforum:
Release the hounds!!! ... I mean, the mod! ... Wait, the mod has hounds in it, doesn't it?
The change log sticky has been updated for the last time, with the final set of patch notes from the last 8 days. Feel free to look it over, or ignore it; up to you.
...
One additional note I meant to make but never got a chance to: I was actually wrong one final time (if you can believe it) two weeks ago about the power plant situation. The AIs were evaluating the magnitude of the XML power unhealth globals, and they definitely would've been more reluctant to build them at -10 health than at -2, contrary to what I said before.
The vanilla code probably didn't do this, but there was BetterAI code that did, which is why I missed it the first time through. My changes were still necessary to add happiness penalties to power, but they weren't as badly needed as I thought at the time. Just lettin' ya know.
...
Version 4.0 is finished, but I still need a certain number of hours (please don't ask me how many b/c I have no clue at this point) to update the Credits section, convert the patch notes into release notes, take out the custom soundtrack files, zip it, and upload it. In the past this has taken 4-8 hours, but these patch notes are longer than my last several major updates combined. Sigh.
Anyway, figure tomorrow afternoon, give or take. I swear I mean it this time.
I honestly thought I was a few days, and even a few hours, away from this point a hundred times over the last 2-4 weeks, but I kept thinking of stuff to do, finding stuff to do, having stuff to do suggested to me, and having everything take twice as long to do as I expected. I can't really apologize any more, so some of the email conversation I posted above was to further make fun of myself on this point.
...
I said it once before, but this version will, without exaggeration, be the biggest accomplishment of my life so far. It has so many improvements in it I've lost count. I've done almost everything I had on my radar screen to do in the future, ever. I've done a bunch more stuff I wouldn't have thought of on my own, thanks primarily to Rakete. I've stumbled into a ton of additional things simply from working so thoroughly on everything else.
This update is designed to be completely, 100% bug-free. It is designed to be perfectly balanced. Obviously I can't know for sure, but unlike my past releases, it should not need a 4.0.1 patch to fix problems that emerge after release. I have tested and double-checked everything I can. I have given everything close scrutiny with my now-very-exhausted brain.
If this update does not make the best Civ4 mod of its type for the rest of human history, I will come apologize to each and every human who reads this, in person.
Now then... release notes. *gulp*