Indeed. Updates to return once YnAEMP v24 is released. Will fix the Roosevelt issue first, I think.
And here I was wondering what could possibly be the reason that His Modjesty would come to visit my little principality here.
That's quite a list you have on your OP now, anything you can tell us about the civs coming in the future?
Well, I can share the ideas I have for those on the list, certainly.
The Mushroom Kingdom
This is a tricky one, since there's already
a Mushroom Kingdom civilization that exists (hang on,
make that two - I didn't know that existed before!), so I'd want to make mine different, and Nucleotyde's uniques make quite a bit of sense for Peach and have decent synergy.
I would probably give it a Diplomatic-Happiness focus, since those make the most sense for Peach. I think I would still want a "plumber" UU (i.e Mario), but I would like to experiment with having it get power-ups from resources, to represent Mario getting power-ups from the games (e.g. Super Mushroom, Fire Flower).
Since it does already exist, though, Peach would probably be the last Mario civ I do, if I do it at all.
Sarasaland
Here's a link to what I have proposed previously, and I'm still thinking along these lines. The main goal is to emphasise the "four kingdoms" that make up Sarasaland, by promoting settling in various types of terrains, and giving each "kingdom" a slightly different bonus. I do want the UU to be either the Marine or Sky Pop as there isn't much else that would work for Daisy, unless I give her the Daisy Cruiser as the UU, which would only really work as a Cargo Ship replacement.
The Lumas
Hoo boy. You can look
here and
here for some idea on how she'll work, but basically I wanted to give her some unique gameplay involving collecting Grand Stars, to reference her debut game and most notable role. Her complexity and me being unsure on my plans for her still is why I haven't worked on her in a while.
She will get done - I won't let myself not make a civilization for my favourite Nintendo character - but I may need to give her a rethink.
The Girls und Panzer civs
All will have some sort of focus around building tanks, obviously, which inevitably means some Domination focus, because people don't often build tanks otherwise. I also will want to give all of them an actual incentive for building tanks if you're not going for a Domination Victory, since I know that normal tech paths for other victories ignore Combustion -> Combined Arms for a long time. At the moment, my plan is to give them all a flavour Research Lab that requires Combustion instead of Plastics.
What I have for Oarai so far is
here. The Tourism in the UA is to represent the fact that Oarai was going to be closed down in the series because of a lack of anything "interesting" there, and they becoming the Tankery champions saved the school and revitalised interest.
I'm not sure what St. Gloriana's focus will be, but they will get a unique Tea luxury resource somewhere, of course. Saunders will have a Gold focus because they're one of the wealthiest schools, Pravda will get bonuses in the snow, and Kuromorimine will encourage the use of massed, coordinated Armoured Unit attacks. Anzio... I've not watched their OVA so I'm not entirely sure what they should do, but I've had suggestions from others and I think I want to make them have weak, cheap units that make up for their weakness with special gimmicks.
Ho-kago Tea Time
K-On civ? with Yui of all people as leader? lolwut I love it!
Also, isn't it Houkago as opposed to ho-tago?
Well, Yui's the main character, in a way, so who else would lead it?
Much as I would want to talk to Azusa in diplomacy...
Anyway, I think you can guess they'll have focus on producing Great Musicians. In fact, here's what I have typed up in my planning document (this is subject to change, of course):
UU: Light Music Club Member (Great Musician) - Produces unique Great Works of Music that produce +1 Gold for every Tourism Influence level you have against another civilization. Concert Tours provide 30% additional Tourism.
UB: Recording Studio (Stadium) - Has two slots for Great Works of Music. Each Unemployed Citizen in a city with a Recording Studio will provide +1 point towards a Light Music Club Member. Provides +25% Production to non-Wonder Culture and Tourism buildings when its theming bonus is in effect.
I'm not sure what I want for the UA yet.
And yes, you're correct, it is supposed to be "Houkago". I'm not used to the Japanese name since I watched the English dub, which uses "Afterschool".
Mythbusters
Science focus, what else would it be? I'm not sure I want to give out too much raw extra Science, though - we all know how OP Babylon and Korea are. Instead, I want to introduce a "mythbusting" mechanic, that lets you get unique units, buildings and other bonuses through "busting myths". My original plan was to offer a selection of different bonuses at the start of a new era and you could pick one, but in the last couple of days I considered having some sort of "mythbusting points" you could build up through various means, and once you got enough, you could choose what bonus you wanted (which would still be dependent on era - the
Arrow Machine Gun would be available in early eras, for example).
I was going to have the Ancient Death Ray as the UU since it was their most done myth, but I'm thinking they could possibly have a "Crash Test Dummy" UU instead. I'm not sure what that would do though.
Super Sonico
Tentative since I've not played Sonicomi or watched the anime yet, but I did get the idea after messing around with the Japanese Blu-Ray I got with a Sonico figure.
She'd be another one focused around generating a unique Great Person - in this case, a Gravure Idol replacing the Great Artist. Because that's Sonico's job in both the game and the anime. I'm not sure what abilities it would have, but it wouldn't produce Great Works of Art, obviously. That's as far as I've got with her at the moment.
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Wario has been updated to version 2. This is an important update soley because it makes the Microgame Producer producer give its bonus properly. Because of a mistake in my code, it would only give it if you had Broadway's theming bonus!
If you're using the soundtrack mods, please download
this for the Common soundtrack and
this for the WarioWare soundtrack and
extract them to your MODS folder to make sure they work properly (these are the code only, so you don't have to re-download the whole thing).
Direct download | Steam Workshop
Change summary:
- Japanese soundtrack should correctly play if neither of the soundtrack mods are active
- Also fixed the references on the soundtrack mods so that they should detect Wario properly - they only worked before since I had set the soundtrack tag to 'TYPH_WARIO' already!
- Unique diplomacy
- Added a host of new diplomacy lines for the new response types introduced in the Community Patch and Civ IV Diplomatic Features
- Unique diplomacy responses now available
- Mod support updated
- Treasure Hunter's unit models should appear correctly depending on visual mods used (for example, it should only use Wario if Single Unit Graphics is enabled)
- Some mod support seperated into multiple SQL files so that any issues with support for specific mods (caused when loaded alongside a mod civ with outdated support and the mod NOT active) do not prevent the parsing of the whole file
- Fixes to various Lua code
- Microgame Producer bonus should work correctly (due to me indexing the list incorrectly when making the building class list, only the last class in the list would work - Broadway with no other buildings added)
- Notification for a Treasure Hunter finding treasure should now display, and an alert should appear if the Treasure Hunter does not find any treasure
- Alert for Treasure Hunter GPT should display the correct amount of remaining turns
- MCIS Lua fixed so that it shows correctly, and text updated to be more informative
- GPT Combat Strength increase should be recalculated whenever Wario captures or loses a city, and should be applied to units constructed in the turn
- Microgame Producer's Gold bonus should update after more actions during the player's turn. Because it is a GPT bonus, this is more visual than anything, but should let you at least trade with the extra GPT in deals before ending the turn (disabled in multiplayer since it is currently untested and may cause issues)