(created 5/14/2015, updated 1/4/2016)
Paths to the Light Summary
CONTENTS
1 - GENERAL
2 - LINEAGE
3 - PATHS TO THE LIGHT
4 - FOUNDER CUSTOMS
5 - FOLLOWER CUSTOMS
6 - ENHANCER CUSTOMS
7 - RENEWAL CUSTOMS
8 - UNITS AND FAITH PURCHASES
9 - MISCELLANEOUS
GENERAL
- Religions have be renamed Paths to the Light
- Pantheons have been renamed Lineage
- Beliefs are now called Customs
- A Path is still Enhanced (i.e. the name remains the same)
- Reformation has been renamed Renewal
- The Path-spreading unit will be called the Herald
- The Path-defending unit will be called the Truthspeaker
- A Path's Holy City is now called its Home City.
2 - LINEAGE
Curators +2 Faith for each Gems or Pearls resource
Border Settlers 15% faster border growth
Children of Dragonmount +4 Faith from Natural Wonders
Miners +1 Faith for each Alum, Copper, and Salt resource
Devoted to Prophecy +1 Culture from
Shrines
Festive Society Culture and +1 Faith for each Wine and Incense
Fishermen +1 Production from Fishing Boats
Friends of the Ogier +15% Production of Wonders from the Era After Breaking and Era of Nations
Hardy Folk +1 Faith from Tundra tiles without Forest
Herbal Healers +30 HP healed per turn if adjacent to a friendly city
Honored Smiths +1 Production in cities with Population of 3+
Hunter Society +1 Food from Camps
City Folk Happiness from cities with Population of 6+
Loyal Bannermen Palace provides +1 Culture, Faith, Gold, Production, and Science
Masters of Harvest +1 Food for each Bananas, Zemai, and Wheat resource
Merchant Elite +1 Culture and +1 Faith for each Gold and Silver
Mountain Folk +2 Faith from Quarries
River Traders +1 Happiness from cities on rivers
Shepherds +1 Culture from Pastures
Soldier Community Gain Faith if you win a battle within 4 tiles of your city
Stalwart Defenders +30% increase in city Ranged Combat Strength
Thriving Peoples 10% faster Growth rates
Traveling Scholars +2 Science in cities with a City Connection
Water Seekers +1 Faith from Desert tiles
Woodland Folk +1 Culture from Jungle tiles
Dreamers - +2 Faith from Dreamwards
Devoted Leaders - +2 Faith from Governors
Unyielding Sentinels - +2 Faith, +2 Production from Blight
Adherents of Saidin - +30 Faith when a Male Channeler is born within 4 hexes of your city
3 - PATHS TO THE LIGHT
Descendants of the Blood
Symbol:
Ji'e'Toh
Symbol:
Stewards of the Dragon
Symbol:
Vanguard of the Wyld
Symbol:
Watchers Over the Waves
Symbol:
Water Way
Symbol:
Way of the Leaf
Symbol:
Way of the Light
Symbol:
Westlands Lore
Symbol:
4 - FOUNDER CUSTOMS
Accept Tributes
+1 Gold for every 4 followers of this Path
Fierce Bargaining
+3 Gold for each city following this Path
Deference to the Blood
+
X Faith for every city following this Path that has a Governor
Festival of Birds
+1 Happiness for every city following this Path
Fragile Artificing
+
X Happiness for each luxury resource your civilization receives from City-States following this Path.
Gai'shain
When you kill an enemy unit, gain +2 Production in your nearest city for every foreign city following this Path.
Indoctrination
X% chance to spawn a Herald when you defeat a Dragonsworn or Lawless unit for every city following this Path.
Lively Debate
Gain Science when a Herald spreads this Path to cities of other Paths
Omens
+2 Faith for each of your cities following this path, and +1 Faith for each foreign city following this path
Respect for Borders
+25 resting influence with City-States following this Path (not including Tar Valon)
Legends of the Tower
Novices and Accepted from your civilization advance
X% more quickly for each of your cities following this Path
Search for the Song
+1 Happiness for every 4 followers of this Path in non-enemy foreign cities.
Wanderlust
+1 Culture for every 5 followers of this Path in other civilizations
Welcoming to Ogier
+
X Science for every 5 followers of this Path in Stedding
5 - FOLLOWER CUSTOMS
Aesceticism
<Shrine Equivalent> provides +1 Happiness in cities with 3 follower
Await the Corenne
+
X Culture for cities on the coast.
Bel Tine
+5 Food and +2 Local Happiness on every turn divisible by
X
Colorful Motley
<Early faith building> provides +4 Culture in cities with 4 of more followers.
Depositories
Use Faith to purchase Depositories (Cathedrals equivalent, +1 Faith, +1 Culture, +1 Happiness, 1 Legendary Craft or Relic slot)
Devoted Children
Can purchase Whitecloaks and any military unit before the New Beginnings era with Faith
Drink Before Battle
+10 Gold and +10 Faith when this city attacks (+25 Gold and +25 Faith if the unit is on a tile with Zemai)
Dueling Tradition
+
X Culture whenever a unit dies within 3 tiles of this city.
Emblematic Tattoos
+
30% Production when building melee units if the city has a Governor
Esteem for Sisters
Aes Sedai have +
X% combat strength near cities following this Path.
Feast of Lights
<Shrine Equivalent> and
<Temple Equivalent> provide +1 Food each in city
The Fifth
Double yield from international trade routes with civilizations that you have annexed a city from.
High Chasaline
<Temple equivalent> provide +2 Happiness in cities with 5 followers
Keepers of Sakarnen
Shadowspawn move more slowly when within 4 tiles of this city.
Liturgical Drama
<Amphitheaters Equivalents> provide +
2 Faith in cities with 3 followers
Local Legends
Each World Wonder provides +2 Faith in city
Marriage Knives
Sources of Gems and Iron produce +1 Culture for every 4 followers of this Path
Meeting Toh
Can purchase settlers, workers, and Questioners with Faith
Nomadic Wagons
+
X Culture from international land trade routes
Oaths of Fealty
Questioners are 50% less effective against this city.
Pacifism
15% faster Growth rate for city if not at war
Peace Bonding
+1 Happiness from
<Armory equivalent>
Peace Gardens
<Garden equivalent> provide +2 Happiness in city
Religious Art
<Hermitage Equivalent> provides +5 Culture and +5 Tourism
Sister-Wives
+15% Growth rate while the city is producing military units and buildings
Skilled Da'covale
+1 Production per Specialist
Spring Poles
Use Faith to purchase Spring Poles (Pagodas equivalent, +2 happiness, +2 culture, +2 faith)
Sweat Tents
Use Faith to purchase Sweat Tents (Monastery equivalent, +2 culture, +2 faith, +1 culture and +1 faith per zemai and incense.)
Study with Ogier
+1% Production for each follower (Max +15%)
Tall Tales
+100 Gold and +
X Golden Age points when each city first converts to this Path
Time of Illusion
+
X Production in cities with population less than 5.
Village Councils
+2 Production and +1 Happiness in cities without Governors
Walkers of Angarai'la
+
X Faith per turn from cities on rivers
Watchtowers
Use Faith to purchase Watchtowers (Mosque equivalent, +1 happiness, +2 culture, +3 faith)
Women's Circle
-15% Eyes and Ears stealing rate in this city
6 - ENHANCER CUSTOMS
Battle Lore
Units gain +X EXP per kill near cities following this Path.
Council of the Anointed
+
X Faith when a Questioner is used on a city following this Path.
End of Illusion
-
X Population in foreign cities when this Path first spreads there.
Fiercely Independent
Path spreads to City-States at double rate
Figure of Renown
Visionaries 25% stronger and earned with 25% less Faith
Influential Sojourn
Herald conversion strength +25%
Inspirational Teachings
Gain 100 Faith each time a Legendary Person is expended
Talkative Travelers
Path spreads to cities 30% further away
Telling of History
+
X Pressure for each World Wonder residing in a city of this Path
Universal Creed
Path spreads 25% faster (50% with
<Printing Press equivalent>
Volunteer Tradition
Heralds and Truthspeakers cost 30% less Faith
Warriors' Cadin'sor
+20% Combat Strength near cities that follow this Path
7 - RENEWAL CUSTOMS
Custodians of Karaethon
The Dragon is
X% more effective in cities that follow this Path. (Applies to Randspy mode, would benefit each ability in a specific way.) Seals can be researched
X% faster in cities following this Path. (Just the researching part, not breaking)
Inventive Spirit
Use Faith to purchase any type of Legendary Person starting in Era of New Beginnings
Famed Monuments
All buildings purchased with Faith provide 2 Prestige each
Gifting Tradition
Influence boosts from Gold gifts to City-States are increased by 30%
Legion of the Dragon
Gain one free unit for every 30 foreign followers in civs declared for the Light whenever you gain control of the Dragon.
Lews Therin's Legacy
May purchase channeling units with Faith. (Not including Aes Sedai or Male Channelers)
Persistent Ideas
Truthspeakers and Visionaries reduce this Path's presence by half (instead of eliminating it)
Seekers for Truth
Your Eyes and Ears exert Path pressure on the cities they occupy
Tolerance
Heralds convert adjacent Lawless and Dragonsworn units to this civilization
Woolheadedness
Heralds' Spread Path action erodes existing pressure from other Paths
Zealotry
Use Faith to purchase Era of New Beginnings (and later) land units and Lords Captain.
Zest for Learning
May build
<Universities equivalent>,
<Public Schools equivalent>,
<Research Labs equivalent>, and Sealbearers with Faith.
8 - UNITS AND FAITH PURCHASES
- A Whitecloak unit can be purchased via a follower custom. It is a combat unit that is slightly stronger than units available at the time civs are likely to gain their first Custom.
- A Lord Captain unit can be purchased via a Renewal custom. It is a powerful melee unit that captures units it destroys
9 - MISCELLANEOUS