Kinich-Ahau
#JustGoomyThings
For millennia, the Champions of the Storyline kept peace in Plotlandia; that all changed, however, when the Legions of Chaos discovered the mythical Sword of Plot Derailment. Using this awe-inspiring weapon, the Legions managed to eradicate the Champions of the Storyline & severely distort the overall narrative & continuity of Plotlandia. Heroes lived normal lives, with nary a tragic past in sight; romantic subplots went unfinished & unfulfilled, and every ending was a Gainax Ending.
But now, across all corners of Plotlandia, individuals are emerging who have some semblance of order to their lives; through a series of bizarrely implausible circumstances, they have arrived in Beginning City, a city that was, before the rise of the Legions of Chaos, renowned as the place to begin a storyline. Will this collection of misfits and imbeciles be able to locate the Sword of Plot Advancement & herald the return of the Plot Ages? Will they betray their allies & ideals, to become the greatest enemies continuity has ever known? Or will they goof off & waste time, thus proving that the Sword of Plot Advancement is a terrible judge of character? It's time to find out...
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Welcome to The Plot Ages, a completely serious AC that is being run by the One TruePC GM, Kinich-Ahau. In it, you will take control of a character & have grand adventures... doing stuff. But first, I need to lay down a few laws:
I reserve the right to kick any player at any time for any reason. This law should be familiar to players of LHACs, and, like him, I will refrain from exercising this authority as much as I can. Don't troll, don't advertise, don't post nude pictures in chat, ect, ect, ect, you know the drill.
Now, for the character sheet:
Name: If this needs explanation, perhaps you should be doing something else instead.
Alias: Not strictly needed if you're playing a military man, or a wizard, or something. Plotlandia does have a continent of Supers, though, so you should probably have one if that's where you hail from.
Species: Human is the standard, but Plotlandia has Sci-Fi, Fantasy, & Anime districts- among others- so you could also be a Dwarf, a Gnome, an Android, an Alien, or even some sort of Tentacle Monster. Or a species of your own creation; it just has to have some way (preferably SFW) of interacting with the team.
Gender: Male? Female? Both? Neither? Or something else?
Age: By GM decree, no player was alive when the Legions of Chaos found the sword of Plot Derailment 2000 years ago. Any age between 0 & 1999 is acceptable, though. You can even be a fetus still in the womb.
Appearance: As I've already stated, Plotlandia is rich in intelligent species, so this can be pretty much anything you want; just make sure you're small enough to fit though an average-sized door and have some sort of clothing on.
Biography: Your personal history; you must be a native of Plotlandia- no alternate universe shenanigans. You can't be wanted in Beginning City. If your bio gives any species a good reason to want you dead, you might want to rethink it. Other than that, almost anything goes.
HP: You start with 25.
PP (Plot Points): What you spend on skills; you start with 35, and get some at the end of every mission. And maybe I'll give some out at other times, I don't know.
Plot Stuff: Skill/feats/whatever you want to call them; each rank in a skill costs itself in PP (so rank 1 costs 1, rank 2, 2, and so forth). There is currently no rank cap, but if you guys go all out on min-maxing, I'll probably have to install one.
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But now, across all corners of Plotlandia, individuals are emerging who have some semblance of order to their lives; through a series of bizarrely implausible circumstances, they have arrived in Beginning City, a city that was, before the rise of the Legions of Chaos, renowned as the place to begin a storyline. Will this collection of misfits and imbeciles be able to locate the Sword of Plot Advancement & herald the return of the Plot Ages? Will they betray their allies & ideals, to become the greatest enemies continuity has ever known? Or will they goof off & waste time, thus proving that the Sword of Plot Advancement is a terrible judge of character? It's time to find out...
----------
Welcome to The Plot Ages, a completely serious AC that is being run by the One True
I reserve the right to kick any player at any time for any reason. This law should be familiar to players of LHACs, and, like him, I will refrain from exercising this authority as much as I can. Don't troll, don't advertise, don't post nude pictures in chat, ect, ect, ect, you know the drill.
Now, for the character sheet:
Name: If this needs explanation, perhaps you should be doing something else instead.
Alias: Not strictly needed if you're playing a military man, or a wizard, or something. Plotlandia does have a continent of Supers, though, so you should probably have one if that's where you hail from.
Species: Human is the standard, but Plotlandia has Sci-Fi, Fantasy, & Anime districts- among others- so you could also be a Dwarf, a Gnome, an Android, an Alien, or even some sort of Tentacle Monster. Or a species of your own creation; it just has to have some way (preferably SFW) of interacting with the team.
Gender: Male? Female? Both? Neither? Or something else?
Age: By GM decree, no player was alive when the Legions of Chaos found the sword of Plot Derailment 2000 years ago. Any age between 0 & 1999 is acceptable, though. You can even be a fetus still in the womb.
Appearance: As I've already stated, Plotlandia is rich in intelligent species, so this can be pretty much anything you want; just make sure you're small enough to fit though an average-sized door and have some sort of clothing on.
Biography: Your personal history; you must be a native of Plotlandia- no alternate universe shenanigans. You can't be wanted in Beginning City. If your bio gives any species a good reason to want you dead, you might want to rethink it. Other than that, almost anything goes.
HP: You start with 25.
PP (Plot Points): What you spend on skills; you start with 35, and get some at the end of every mission. And maybe I'll give some out at other times, I don't know.
Plot Stuff: Skill/feats/whatever you want to call them; each rank in a skill costs itself in PP (so rank 1 costs 1, rank 2, 2, and so forth). There is currently no rank cap, but if you guys go all out on min-maxing, I'll probably have to install one.
- Unarmed Combat: Martial arts? Natural Weapons? Explosive Ballet? I don't care how you explain it, this is the skill used for dealing damage in close quarters without a weapon.
- Melee Weapons: A stick? A lightsaber? A mace? The jawbone of a tapir? Again, the weapon you use isn't important; this is the skill for dealing damage in close quarters with a weapon. Damage is based solely on skill; someone with rank 10 who fights using a dead weasel will out damage someone with rank 1 who wields twin plasma katanas of doom.
- Ranged Weapons: You know the drill by now; this is the skill you use for doing damage at range with a weapon, but no magic or powers. Like the melee skill, what you are using to do damage is not as important as your skill level.
- Ranged Magic: The same as ranged weapons, only with magic or powers instead of weapons.
- Mundane Magic: Just because you can launch fireballs out of your ear canal doesn't mean you can light a cooking fire. At rank 5, you may attempt resurrection for one turn per mission.
- Medical: How good you are at healing stuff; encompasses all species, so don't worry about screwing up because you're a human & you've never tried to heal a Scorpion-Turtle-Man before. At rank 5, you may attempt resurrection for one turn per mission.
- Stealth: I'm just including this skill out of tradition; the actions of your teammates will probably make it pretty useless most of the time.
- Knowledge: How much you know; higher levels (rank 4) give you the ability to see past the fourth wall.
- Explosives: Like ranged weapons, only less precise, more destructive, and with mundane applications! It's my favorite skill.
- Defensive: How adept you are at not taking damage. I don't care you explain it; nigh invulnerability, powered armor, or just being too evasive to hit in the first place are all acceptable.
- Commanding: Each rank gives you more powerful sidekicks; you can justify this skill by having more, weaker, sidekicks, fewer, stronger, ones, or one really good one. Sidekicks can be soldiers, animals, cyborg soldiers or animals, super-powered soldiers or animals, ect. Sidekicks/minions cannot take this skill.
- Flight: Flight, obviously, though if you want, I suppose you could just be really good at jumping.
- Breaking: The skill for removing a magical block, hacking into a computer network, and other obstacles that can't be removed with application of brute force.
- Toughness: If Defensive is how good you are at not taking damage, Toughness is how much punishment you can take before going down. Each rank gives +10 HP, increasing by 5HP every two ranks.
- Machismo: Sheer manly awesomeness (or sheer feminine awesomeness); basically the same as Charisma in other ACs.
- Toxins: Your skill with all manner of poisons & diseases; familiarity with said invaders also makes you more resistant to their effects
- Main Character: How much you are favored by the lord GM; +5 HP/rank, increased critical hit window, once per mission, add your rank in Main Character to any other skill (cannot be added to itself)
- Player's Saving Throw: You have a knack for turning near defeats into victories and just barely managing to scrape by; allows fudging of rolls
- Other: If you have an idea, but it doesn't fit with the above skills, this is where it goes; clear it with me first
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