Xanikk999
History junkie
Kael said:Let me see if I can get the traits listed on the leaders.
All suggestions are welcome. wether or not they wil be used.....
In all honesty Im not opposed to more leaders if their is a general concensus that it is needed. But it will take a good reason to create one (more than wanting a different trait combination). A leaderhead is the most complex object in the game and take the most to produce when done well.
That said it take 2 clicks to change the traits around with the FfH2 editor (which you will also have today). So if you want a current leader to have different traits is easy enough to change them yourself, as long as you have excel. I wish you didnt need excel but there isnt much I can do about that.
(begin babbling..)
And the fact that certain combinations don't exist is intentional design. So even though you may want to play with a certain combo that may included in the design. In vanilla civ the civs laregly play the same except for the 2 traits and 1 UU. That is so much different in FfH2 and Im sure you will find youself wishing you had the Clan units, the Elohim traits, the Amurite buildings and the grigori heroes (for example). We tend to think of balance as we compare one specific aspect of a civ with another, that will not work with FfH2.
(end babbling)
Leaderheads are really that hard to program? I thought you were using static leaderheads?
I can see how animated leaderheads would be hard though definitly!