Res Publica Romanorum
Start project: Reconstruction of Rome (effects should be: +Rome as a city, +4 eco levels). Put one of the eco points into it, and the other into 5 more thousands, or if possible, something slightly different and a little more novel: the construction of 5 more ships, detailed below. Please PM me as to which one is used.
The Allied Plan
According to our allies, this is the basic sketch of the plan for the years 210 BC - 200 BC:
1) Kartyria uses bulk of troops to squash Gallic revolt and restore order there.
2) Byzantium advances slowly toward Carthago, maintaining order in conquered Punic provinces and slowly crushing Carthaginian resistance.
3) Rome lands troops both behind the fortified lines in Iberia and also as a diversionary attack in Sicily (before the Iberian attack, naturally) to draw enemy reserves, in a Marlboroughesque maneuver, like Blenheim 1704.
4) Other possible events include a Dacian landing in Syracuse and a Kartyrian attack on Corsica. The Allied navy should stay together to stay strong and be able to wipe out any Punic force that tries to squash it.
The Sicilian Attack, Summer 210 BC
Naval specifications: If the ships are constructed, then these are the specs, or at least very rudimentary versions. They should be about the size of Ptolemy's "eights" from the wars of the Diadochi OTL, but transport ships instead of purely war vessels. They should have fighting-platforms upon which to position archers and velites, and space for marines to fight. There should be no ram, however, to increase possible speed. Fit a small catapult (torsion version, not non-torsion) on the top.
If the ships are not able to be used, use regular transport ships, escorted by 5 of our regular vessels, which, according to the time, should be quinqueremes. The quinqueremes should have small catapults on them, similar in weight to the corvus of earlier in the war, so they will be top-heavy. Load these ships with 10 thousands (two legions, a Consular Army, dubbed the "Army of Sicilia", commanded by G. Claudius Nero, one of the two consuls for 210) and 2 Praetorian cohorts. The two legions are I Italica and II Sabina) and set sail from Rhegium (if you can swing it, Hipponium if not) under cover of darkness. Do not sail in bad weather, because the top-heavy catapults will sink the ships, and consquently our legions. At the dockyard itself, keep security tight, and dont let ppl know that a fleet is sailing, but dont act like this is a uniform thing. Do the same thing in various other southern ports like Sybaris, Tarentum, Metapontum, and the Campanian ports of Pompeii, Capua, Herculaneum, Baiae, and Neapolis to send any Punic agents on false scents. To repeat for clarity: start sealing off dockyards for first part of year 210 BC in the southern half of Italy and redirect naval traffic north, to Ariminum, Genua, and Ostia, and dont let anyone in. However, real preparations will only be going on in Rhegium (and Croton if need be). Keep dockyard workers inside the yard itself to keep them from letting the Carthaginians know anything until the invasion begins. We want this to look real to draw enemy reserves, and in fact it will be real, sort of.
The journey to the Messana coast should be undertaken in a night. School the captains and navigators in the Sicilian coastline to make sure they are moving to the right spot, and have a small torch on each ship, only visible from about 100 meters, only to avoid collision. Prevention of detection is going to take primacy in the invasion. As soon as the enemy coast is gained, use the catapults to knock out any obvious fortifications or lookout towers. Anything manmade that could impede the invasion should be destroyed. If, by any chance, an enemy patrol ship is sighted, switch fire onto it with a few ships, using flaming arrows and catapults, and maneuvering rapidly to avoid same from enemy. Land the troops as soon as possible thereafter. They should go just south of Messana, along the coastal section of the Mountains of Neptune. The coast there is gradual, so a landing shouldn't be difficult. Use the cats here to knock out Punic or Sicel units forming up to oppose the landing at its source, and have archers fire from the fighting-tops. As soon as we disgorge the legions and their equipment (as rapidly as possible, make sure that they have their things with them and have eaten breakfast before disembarkation), we need to get them in a cohortal pattern, to resist enemy troops. Nero should have a good control over this.
If enemy troops appear to resist the attack at its beginning, and the legions are already disgorged, Nero should start attacking the Punic troops with a few of his legionary cohorts and form up cavalry for a charge. Elephants should be neutralized by velites and/or archers from the ships. The ships need to leave quickly, to avoid the enemy navy which is so sure to reappear soon. Then, carrying some small siege equipment (mainly onagers, torsion catapults, and a few rams to lighten the load and make rapid travel possible) that we carry with us on the transports, move north and attack Messana. We should, at a good marching pace and barring an enemy sally or attack before we get there, be there sometime in the afternoon of the same day, depending on where we manage to land. Keep velites out and ready for enemy skirmishers; support these with light cav (equites). Keep the heavy legionary alae cavalry and the two legion heavy troops together marching along the coast. If an attack escalates into more than just skirmishing or cavalry sorties, then detach Legio I Italica's heavy units and Sabina's cav to meet the enemy attacks in cohortal pattern and using preferable the Tarquinian Oblique Order to maximize impact, while Sabina's heavy infantry and the siege engines make a run for Messana and digging positions. Nero should develop his tactics based on the terrain upon which they are fighting, and make sure the velites and equites never have to relinquish the first ridge of the Neptunes overlooking our position, so that the heavy infantry and cav can occupy it in the event of a major battle. As always, throw pila first, then attack or defend, with velites withdrawing behind our troops to rain javelins on the advancing (or withdrawing) enemy units. Watch the wings to prevent a Cannae-like encirclement, and deploy cavalry there. If an opportunity arises and an ambush is either not obvious or feasible for the enemy, then exploit it with heavy cav in a shock charge like those of Alexander. After a few hours have passed and if the battle is not yet over, withdraw under skirmisher cover to protect II Sabina and cover them more efficiently.
Messana: Upon the appearance of II Sabina, and if the city isn't guarded or doesn't have a wall, start pounding away with the siege engines while the legionary infantry begins the attack. If the legions are not attacked and all stay together by the time Messana is gained, then use II Sabina for the assault and I Italica as a general reserve, with cavalry racing through the streets and crushing any major enemy non-cav and non-phalanx resistance. For those two, use our own light troops in conjunction with the cav, or outflank them through other streets. Break up the walls as rapidly as possible with rams and onagers, and the cats, and then begin the assault. Gain control of a gatehouse early as possible and use it to ascend into the wall and capture it, too, preventing enemy troops from firing down on our units. Avoid boiling oil by breaking up the sections of wall we assault. Protect the siege engines until they break the walls in a few places, and use them to fire on any major enemy sally effort.
As soon as all legions are in Messana, keep one legion on guard, the light cav and some skirmishers foraging (as said before, many times, Sicilia is one of the most fertile areas of the "Transpoenic", so there is definitely forage somewhere). If that fails, get food across on ships from Rhegium. For that purpose, keep the ships used earlier in the run to the beachhead in Rhegium, ready to ship supplies if needed. The remaining skirmishers are on the walls, the other legion is repairing the walls and fortifications, and the heavy cav will respond to any major non-infantry enemy move. Keep them away from elephants, though, to prevent spooking, although if mounts aren't afraid of our friends with tusks, then that's just dandy, and we can use them. Watch for enemy counteroffensives, and meet them with a legion, or more troops if necessary, in cohortal formation. Light troops are key in the Messana region of Sicilia due to the terrain, which is mountainous, especially (duh) around Etna.
Keep them in Messana through the winter of 210-09 to draw the Punic troops, then comes the Iberian operation. Through the winter issue messages to the Syracusans, asking them to help rise up against the Punic troops that had handled them so badly four centuries ago. The supply lines from Rhegium to Sicilia should not be easily interdicted, due to the short length. However, if the Punic ships try to set up a blockade (hopefully for them not in winter, when the weather sucks around Sicily and fighting ships, being top-heavy, will sink very easily), we need to concentrate ships at a single point, smash through, and then run with all speed to the other side of the strait, and stay there until the blockade ends for bad weather or lack of supplies. In a blockade situation, learn the enemy patrol patterns, and then slip through with supplies during a lapse or period with few enemy ships patrolling. Try to forage as much as possible to lessen the supplies needed for the campaign, but if the grain has been removed to Punic cities or if the enemy is out in force (pretty stupid in winter because of the weather and the lack of food), then we need to rely on primarily supplies. Let Nero, a capable commander in OTL and hopefully even better in the NES with the training bonus, decide on possible alternate routes.
Iberian Assault, Spring/Summer 209 BC
The other wing of the attack, and the more-weighted blow, will fall in Iberia. Vote on proconsular commands for Publius and Cnaeus Scipio, for a joint army. However, keep these proceedings secret, to prevent Punic knowledge of an attack. Build up an army of 20 thousands (Legio III Augusta, Legio IV Victrix, Legio V Alaudae, and Legio VI Ferrata), 5 Praetorian cohorts, and 20 levy thousands (Legio I Adiutrix, II Adiutrix, III Adiutrix, and IV Adiutrix) slowly in the Po valley, repossessing it from the evacuating Kartyrians and replacing them with Roman administrators. Call this the Second Consular Army or the Army of Iberia (the First Consular Army being that of Nero in Sicilia). Disperse these troops throughout many camps to prevent Punic troops from finding out that there is a freaking huge army in northern Italia. Stay here through 210 and into early 209. On the Ides of March, load these troops into ships at Genua. If the 5 new ships were made, the whole navy goes here, if not, then 8 ships go to protect the transports. The basic mission is to race along the Kartyrian southern coast, staying away from any Punic ship detachments, and land near Barcelona, on the north side of the Ebro (Roman Iberus), close to Tarraco. Whatever that trade-center port is, Tarraco or Barcelona, we need to take it. Advance to its walls as soon as the troops are disembarked (try using the same basic preparations as with Sicilia: the cats on the ships, etc. are described below). The Preparations for Landing: Basically, use the cats on the ships as before. A night attack might be difficult, (issue rations and equipment as the ships are starting to leave their night anchorage) but we should be able to find a few deserted anchorages along the Spanish coast (we need to avoid open sea because of the top-heavy ships), at places like Barcino vel Favienta and Ampuriae. Send scouts in fishing boats or trade cogs along the coast to map out possible landing sites, but use a code on the map and mark certain places that look likely but that we definitely wont use, to keep the Punic troops guessing if the cartographer is captured. If captured, naturally a fight to the death with the requisite gladius is required.
Anyway, we land not far from the enemy trade center. Punic troops will probably be out in force now, or at least will keep a heavy guard due to the trade centers existence. Invest the city as best as we can with trenches and/or walls of circumvallation (with defenses pointing both outward and inward to help delay an enemy relief army), but its position on the sea will make it difficult to starve into submission. Therefore, we need to assault it. Carry small cats and onagers on the transports to allow the troops to begin a siege immediately. We can construct ladders from nearby woods, as well as siege towers. Of course, we put skins on the siege towers to prevent the enemy from burning them. The basic principle is here as at Messana. However, just to cover our bases, we should build a mine to sink the enemy wall. It should be unnoticed through all of the hullabaloo over the main assault. Do it as quickly as possible, to avoid enemy attack from the rear by a relieving army. If they try a sally and relief at the same time, blast the large relief army formations with the siege engines and try to deploy cavalry and skirmishers to delay the enemy sally while we clear the relief effort, then continue the siege assault. As soon as we seize the city, place the four levy legions on guard while the others gather food. Send out scouts to gauge the Punic reaction and whether or not they can send reinforcements, or if there are any major enemy armies in Iberia, or whatever. We, unlike parts of the earlier strategy, should hit them where they is, so we can destroy their field forces. Naturally, if the fortress line to the north is occupied, then we need to smash it from the rear and detail two legions to cut off supplies, and give battle if they offer it, relying on our light-infantry superiority to win the day, along with the cohortal-formation stuff. Watch out for relieving armies here, too. Anyway, with the other troops (dispatch a levy legion to hold the trade center while we have some fun, so we have 2 regular legions and 3 levy legions) begin forays into Portugal (Roman Farther Spain) to contact the rebels under Daorus, and promise them support if we can throw this Punic army out of Iberia. Move through western Celtiberia, raising Portuguese rebels and promising them to throw off the Punic yoke. As you have noted to Kartyria, the eastern tribesmen will be more difficult to raise. Try it anyway, but keep them out of the loop involving plans, just in case they try to switch sides. Dont look like were trying to keep them from knowing, just dont tell them everything about maneuvers. Try to glean information about Punic tactics from the Celtiberian tribesmen and have the Scipios adapt their plans accordingly. March back to Cartagena/Tarraco after this work if we cant entice the Punic army to a battle and winter there, withdrawing our legions from the northern Iberian fortresses back to the port if they have not finished crushing the enemy. If the Punic troops are on their last legs that is another matter; stay there until they are starved out if that is the case. However, this should not be so: they should surrender before winter, or never. Keep the tribesmen watchful up in the north over the winter to make sure of the Punic troops inability to escape, and to hunt them down if they try. If the Punic Army offers battle before we winter, then try to get them to battle in a relatively open area, but not an outright plain to avoid possible encirclement. Keep the levies and the tribesmen in the middle, in something of a shallow wedge, with the regular legions on the wings and our cavalry occupying same position. Try to get the enemy to attack the wedge and try to deflate it, and then envelop them with the good infantry and the cavalry like at Cannae. If they let us make the first move, try to use the wedge to split their army, which can be dealt with individually.
Sicilia in 209 and beyond
After the first winter, begin operations against the Punic troops anew. Syracuse is our next objective; we should march there, sending messages to rise up against the Punic troops and help destroy the tyrant Barcelona. Their help is not necessary, but it is most welcome. Advance south in a fashion much the same as that towards Messana the previous year (detaching a cohort of 1000 men from Legio II Sabina to guard Messana from further Punic attacks), and as soon as Syracuse is gained, we need to strike. Deploy siege engines rapidly and break into the Euryalus fort, then move and secure the Epipolae plateau, which is the decisive advantage. We are aiming for something of a combination of the campaigns of Timoleon and Demosthenes: the revolt by the populace and their help (Timoleon) and the general Athenian plan, modernized with elements of that of the Roman one (Demosthenes). Mount siege equipment on the plateau and start shooting into the Achradina and the citadel, then breach the walls and take the city. If the populace revolts in our favor, then we can adjust the plans accordingly to avoid damage to the civilian population. After Syracuse (detaching 1000 men to garrison it, respectively), we can advance to Agrigentum, Gela, Panormus, and Lilybaeum, the major cities, besieging them in much the same way. If a major Punic field army is encountered, deploy units in a Marathonic formation with strengthened wings, still using the cohortal system (the new Roman standard), to collapse inward on the enemy, as at Ostia in the first IT against the Sicels themselves. Try to get the populace to rise up in revolt. If fortified lines are encountered, invest the forts and bring up siege engines, then occupy and repair the fort, unless we have no intention of using it, then finish its demolition.
Iberia, 208 and beyond
The year after the first one in Iberia should be relatively quiet. We're making sure of Celtiberian support from Daorus, and effectively letting them administer Punic land in the west and southwest until a Roman magistrate can be brought in. The general pattern of attack for the Scipios in a different time would be to advance down the coast, but seeing as the Punic navy has control of the seas we can't really do that, can we? Head inland, relying primarily on forage and our Celtiberian friends to raise food and supplies. Post two of the levy legions in the north against the fortresses and the Gallic revolt under Cnaeus if those haven't been finished yet, and when the fortresses fall, rejoin the father-and-son combo to the southwest. We move inland to the main pockets of resistance control, and establish more bases, then we strike at the Punic trade center at the Pillars of Hercules (their Heracles). During the Gibraltar plan all notations and names will be the English version, since it's decidedly difficult to find maps of the ancient version. During all of these moves, if we are attacked by a Punic field army (which is likely), use cohortal formation and try that wedge thing out again, with a slightly smaller wedge and freaking huge wings. Keep from being drawn into an ambush by sticking Celtiberian scouts and our standard Roman velites in the vanguard with some equites light cav, and use them to scout things out and make sure of no ambush. In case the Punic troops have some system like "let the skirmishers go past and then strike at the main body", look through the area carefully. This place is mainly dominated by Daorus' rebels, according to the map, so they will probably know if a Carthaginian force of any consequence appears in the area. Support velites and the tribesmen with the heavy infantry and cav if they desperately need it, because we'd like to save our light infantry. River crossing need to be forded by light infantry and cav first (at a ford or bridge), and they make sure no Punic troops are on the other side, waiting for an ambush. Every Roman legion carries around some small assault boats for river crossings (standard procedure, I'm sorry if I failed to mention it earlier), so they can send troops across in those if the bridge is out and the ford is far away. Send a party (probably a century or maybe even a maniple) across first, to check out the surroundings (yes, these are heavy infantry) under archer and javelin cover from the other side. Then, use the troops on both sides (ferry some light troops and heavy units) to make a bridge for the cav to cross, again under heavy missile cover, with skirmishers deployed to slow down an enemy attack and to warn us of its impending danger.
The Pillars of Hercules: Keep the levy legions (should be two) facing the area now know as the Linea de Concepcion, and build siege weapons (towers, rams, ladders, cats, onagers) from wood to the north, in Celtiberian territory. In something similar to the 82nd Airborne's crossing of the Maas in assault boats to seize a bridge in Market-Garden OTL, use the boats we would have used for river crossings and make an attempt (during night, of course) to cross a legion (probably Ferrata) around any fortifications into the dock area and harbor. Have the boats go fairly close to the shore, since they most definitely are not seaworthy, but as soon as the harbor moles are passed (and occupied by a few light-infantry units), they can be a little less close to shore, since they are in the harbor. Land in the area now used as a set of drydocks (OTL, of course), and seize any fortresses or something that the Punic troops are using to keep watch, and send a few centuries to open the gates of the port to allow the other troops in. Eliminate all of the Punic military (and any civilian resistors) inside the port, and set up a small military government.
The next few years in Iberia will be taken up by seizing the remaining Punic land, and especially Nova Carthago. Assuming it is still the same as in OTL, we can mount our main assault with ladders from the landward (eastern) side, and send some units to cross over the lagoon to the north with some more ladders, while the main enemy guard force is at the east wall. Offer some sort of a reward to the first man to top the parapet, just like Africanus did in 209 OTL.
Roman defense plan
The remaining 16 (or possibly 21, depending on that thing with the ships in the orders earlier) thousands are divided into four legions: three with 5 thousands (VII Claudia Pia Fidelis, VIII Augusta, IX Italica Concors), and X Fretensis, with 6 thousands, specially tasked to guarding the site of Rome and the Seven Hills, which are under reconstruction. The whole force is under Consul Marcus Claudius Marcellus, the other consul this year, and another excellent general in OTL. Have him deliver a few anti-Carthaginian speeches similar to Demosthenes' "Philippics" (I'm calling these "Hannibalics" and will post them on the thread after I finish orders). Enlist the help of the People once more and set up guard towers all along the Adriatic and Tyrrhenian, and post a few centuries or maniples at particularly good landing spots. Station two legions in the south, in Campania (VII and VIII), and IX north of Rome, to spot and defeat any major crossing attempt. Respond to amphibious attacks with the legions there, and use cohortal formations. If they get further inland, cut off supplies to eliminate their cav, and dishearten their troops, and then mount more attacks, of varying fashion based on terrain. Don't use too many troops against each beachhead, and call for reinforcements only if it appears to the commander that he needs help, to avoid being too spread out and not able to oppose other, more major landings.
If they land in Italia before the Army of Iberia leaves, then have those men leave as soon as possible, to carry out their mission, but have them leave a single levy legion behind to boost our defenders' strength. If necessary, help use our troops in the rebuilding of Rome to get it to go along faster.
Other notes
If the naval route to Iberia is blocked, land troops on the coast as close to Iberia (and the objective) as we can get, and then march the remainder overland under heavy velites and equites protection. If we can't get the Celtiberians to join in, go for Nova Carthago instead of the Pillars of Hercules and hope that that victory changes their minds, and then attack the Pillars. Redeploy troops from Italia (not too many, though, as we don't want to overly weaken Rome) to Iberia if necessary. In the Sicilian attack, withdraw troops if we absolutely need to, but keep the attack going to draw enemy troops until the Iberian forces land, and then, only if necessary, withdraw to southern Italia and boost the defending army's strength. If the Punic Army tries a blow into Kartyria before we attack Iberia, continue the Iberian op, but make sure we detail a legion or so to smash the Punic troops in the back. Do not rely only on the mercurial Celtiberians for recon, also use the reports of our troops, but do not discount tribesmens' information too quickly. They can be strong allies, and we should court them as such. See if we can bestow on Publius Scipio (elder) the title of "Campanicus" for his outstanding victory. That's all I can remember. Continue the cries of "Delenda Carthago!'
Dachspmg / Consuls G. Claudius Nero and M. Claudius Marcellus, and Proconsuls (hopefully) P. Cornelius Scipio and C. Cornelius Scipio, and Praetor P. Cornelius Scipio (to take over Army of Iberia if no proconsular commands for his father and uncle, who will still assist him if necessary)