modifieda4
Chief Time Waster
Looking at the XML, it looks like it is called the League Of Nations...Could that be it?
that seems to be the problem. thanks for the help!
Looking at the XML, it looks like it is called the League Of Nations...Could that be it?
I can't build UN wonder even I have reached Mass Media tech.
did you upgrade better ai 0.50 and dresder unofficial patch 0.21?
it would be nice
This sounds great, Got a question:
"Mod Feature: Limited Religions to only allow founding of one holy city per Civ"
So how would this mod address a real life city like Jersalam as the birthplace of three religions?
I have been basically searching for a mod that is balanced to take a long time, I can feel the broad sweep of history really feeling like I am playing the emergence of civilization well into the modern age where it doesn't feel like "Oh god, it's suddenly got so HUGE that I can't possibly keep up with all this!"
Awesome. Okay, I can live with that in this game. (although I also like the concept of a single holy city that is desired by three key world religions).
I am going to fire it up.
I would love to see a couple balanced scenarios at pivotal moments in time based on this mod and it's concepts. I could see a sort of "Start of the World" map and maybe a 1399 era one.
One thing I do not understand is you have expanded plus in a folder and wolfhanze zipped in the root of the archive. Am I supposed to unzip the wolfhanze and install it someplace?
Your instructions are something like "replace game core as needed." I don't know which game core does what (benefits/pluses and minuses), or how to replace a game core.
It's kind of like instructing me "it's simple, to repair your engine, just open up your car's hood, find the problem and fix it" and I know nothing of mechanics.
My first play through without replacing the "assets directory" of BTS I got SMOKED.
I played on only noble difficulty Epic as America with +50% wonder, by 955 BC I felt like I had all these technologies and was doing good (comparatively to other times I have played) and yet I was WAY behind the other nations who even without my +50% wonder bonus were snapping up wonders like the fat guy at a superbowl party snaps up the last of the chips. They all had 4 cities before I could even build my third city thats with the Warrior-Settler, Warrior-Settler almost as the only things I built
I must be a terrible CIV player though becuase I have had this happen to me in other mods.
What does replacing the core do for me?
(BTW: A search reveals about 20 different iterations of this file, some in mods, some not)
Game Core Changes (Wolfshanze BtS Game Core)
Full support for 40-civs in a single scenario
Solver's 0.19 Unofficial Patch Changes
Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
Better AI 0.35 changes
Aerial Recon Missions can now be intercepted
Fixes for previously broken AI bomber missions and fighter intercept animations
I notice earlier in the thread you told someone to leave certain victory conditions on, I hate using "Time" as one. Does it have to be on to get all the features?
I notice that spies by default were off. Why is that? (espionage becomes culture)
i ugess i should restate this for clarity..the base mod for this is the nextwar mod. space victories dont exist.
Hi,
I use to play jkp's next war mod and space victories were in. Why is this the case with your mod?
Just curious as I am pondering between a couple of mods before I start a new (and very long) game.
Thanks.
BTW has this mod been updated to the 3.19 patch?