dot80
Emperor
IC THREAD: http://forums.civfanatics.com/showthread.php?t=522616
NESpolitik: In the War Room: The basic premise of the game is that the main thread will be the floor of the National Parliament, and you the Parliament’s members. Each session members of Parliament will debate and vote on issues of national importance, drafting laws, setting regulations, and effectively running the country. Sessions will start off with an introductory post by me containing the following: (1) the most recent edition of the National Newspaper (to show what has been reported to the public), (2) a briefing by the Parliamentary Research Office (essentially domestic, foreign, and economic advisors), (3) and introduction of the reigning Ministers (in case of a change). Everything else will be run by you all. Any other information you may need (extra-parliamentary bureaucracy, current public discourse, ect) will be in a social group and through private messages.
NESpolitik Genre: Based loosely off the Realpolitik and Feud-IAAR genres usually played in the CiV Stories and Let’s Plays forum, NESpolitik is going to be a game of politicking based off of a play through of CivIV. You might now be wondering how this is applicable to the NES genre. Well, rather than posting screenshots and graphs of what is happening in the game, the updates will be in Newspaper format. It is my hopes that this change in format, in addition to a few mechanics to expand upon how players can interact with the world, will remove us from basically playing an IAAR to a more complex simulation of politics.
Roleplaying: I want the general feel of the thread to be as realistic as possible. I want players to take on the guise of Parliamentary members and ministers. I want it to feel like we are on the floor of a parliament. I wants posts dripping with details about each member, their appearance, their actions, their expressions. I know this is a lot to ask, and I know this probably won't happen, but I would at least like for players to remain in character as much as possible, and for posts to be well-written (or at least proofread). Posts not meant to be taken in character should have a bolded “OOC:” at the top of the section that is not in character. In addition, I know there will be watchers who may also wish to comment, these comments I would also like to be prefaced with an “OOC.” (This rule of course is a bit much and its not as if I would bite someone’s head off for posting a constructive comment without an OOC tag). Most OOC chatter however, should be placed in a separate OOC thread that will be located in the social group. The more roleplay, the richer the world, the better the game.
Structure of Government: When we first begin the only framework you will have is the creation of a unicameral National Parliament, whose members will be all white, land-owning males (all players will be given land upon sign up and will be considered among these). Beyond that, the government will run off the notion of Parliamentary Sovereignty (basically whatever Parliament decides goes). You can form new bodies, levy taxes, raise armies, restrict or expand rights, virtually whatever you want. The only check on Parliament's power is the will of the people to rise up and revolt.
Behind the Scenes: National Politics is all well and good, but behind the scenes even politicians have to run their personal lives. You will need to manage your estate, have a family, and make heirs to your fortune. In addition, you will have to manage your public image before the news reporters (who I assure you will take every measure to slander your good name). In tandem to your actions on the floor of Parliament, you will be able to do a number of politically and economically driven actions outside of Parliament (see actions section). You will have personal stats which include the following:
Actions: These are things you do outside of Parliament that have an effect on the world of the game. You are limited 3 actions per session (you don’t have time to build Rome single-handedly outside your deliberations with parliament). Actions will be PMed to me. These include, but are not limited to:
NPCs: A common mechanic in Realpolitiks and IAARs (though maybe not as common in NESs), is the idea of the Non-Player Character (NPC). These are basically everyone else in the nation. At the start of the game there will be 100 NPCs (round number to do easy math with). Whether this number expands or not will just depend. They will all have jobs and incomes, will be divided into social classes, and may even wish to participate in Parliament. These are the people who you will be taxing to pay for public programs. These are the people who will donate to campaign funds (should you ever require members of parliament to run for office that is). These are the people who could one day rise up and decide they no longer wish to be ruled by you and revolt. NPCs will organize themselves into Identity Groups that will generally vote and/or react to policy along the same lines. In general (except among the affluent NPCs) you will be dealing with Identity Groups rather than individual NPCs.
Social Groups and Extra-Official Game Threads: When forming parties, organizations, ect it would probably behoove you to create a social group or some kind of thread outside of the actual game social group and thread. I encourage this, but all I ask is that you invite me to them so I may have a better picture of what is going on in the game. Because it is voluntary to invite me to any outside social group or thread, I will not allow espionage actions to be used to learn what is going on in a social group. (This rule stems from my experience in GaP when a couple of secret societies were found out and spied upon simply based on the existence of a social group. Needless to say, everything later was done through PM to avoid this).
The Library
This Thread: This thread will act as a sign up and out of character discussion for the game. All you need to do right now is sign up with a character and ask any questions! We will be playing previously-english-now-american-colonists. I will have the first update up sometime this week.
New Players: New players are always welcome! However, unlike those who joined at the start, you will not be given land and a place in government automatically when you first join. Rather, you will have to make your way there like anyone would. If you consider joining, please read through all the threads in the library, as well as the in-character thread before joining. When applying, just give your characters name, age, family, and a short background. After that, it is up to you to do what you want! Your early interactions will mostly be through PMed actions, and talking to other players and NPCs through PMs and other IC threads. When/if you work your way to the Parliament, then you may begin posting in the IC parliament thread.
Players:
germanicus12
cpm4001
pole475
Tycho
Ophorian
Popcornlord
Grandkhan
SouthernKing
Golden1Knight
NESpolitik: In the War Room: The basic premise of the game is that the main thread will be the floor of the National Parliament, and you the Parliament’s members. Each session members of Parliament will debate and vote on issues of national importance, drafting laws, setting regulations, and effectively running the country. Sessions will start off with an introductory post by me containing the following: (1) the most recent edition of the National Newspaper (to show what has been reported to the public), (2) a briefing by the Parliamentary Research Office (essentially domestic, foreign, and economic advisors), (3) and introduction of the reigning Ministers (in case of a change). Everything else will be run by you all. Any other information you may need (extra-parliamentary bureaucracy, current public discourse, ect) will be in a social group and through private messages.
NESpolitik Genre: Based loosely off the Realpolitik and Feud-IAAR genres usually played in the CiV Stories and Let’s Plays forum, NESpolitik is going to be a game of politicking based off of a play through of CivIV. You might now be wondering how this is applicable to the NES genre. Well, rather than posting screenshots and graphs of what is happening in the game, the updates will be in Newspaper format. It is my hopes that this change in format, in addition to a few mechanics to expand upon how players can interact with the world, will remove us from basically playing an IAAR to a more complex simulation of politics.
Roleplaying: I want the general feel of the thread to be as realistic as possible. I want players to take on the guise of Parliamentary members and ministers. I want it to feel like we are on the floor of a parliament. I wants posts dripping with details about each member, their appearance, their actions, their expressions. I know this is a lot to ask, and I know this probably won't happen, but I would at least like for players to remain in character as much as possible, and for posts to be well-written (or at least proofread). Posts not meant to be taken in character should have a bolded “OOC:” at the top of the section that is not in character. In addition, I know there will be watchers who may also wish to comment, these comments I would also like to be prefaced with an “OOC.” (This rule of course is a bit much and its not as if I would bite someone’s head off for posting a constructive comment without an OOC tag). Most OOC chatter however, should be placed in a separate OOC thread that will be located in the social group. The more roleplay, the richer the world, the better the game.
Structure of Government: When we first begin the only framework you will have is the creation of a unicameral National Parliament, whose members will be all white, land-owning males (all players will be given land upon sign up and will be considered among these). Beyond that, the government will run off the notion of Parliamentary Sovereignty (basically whatever Parliament decides goes). You can form new bodies, levy taxes, raise armies, restrict or expand rights, virtually whatever you want. The only check on Parliament's power is the will of the people to rise up and revolt.
Behind the Scenes: National Politics is all well and good, but behind the scenes even politicians have to run their personal lives. You will need to manage your estate, have a family, and make heirs to your fortune. In addition, you will have to manage your public image before the news reporters (who I assure you will take every measure to slander your good name). In tandem to your actions on the floor of Parliament, you will be able to do a number of politically and economically driven actions outside of Parliament (see actions section). You will have personal stats which include the following:
Spoiler :
Name
Titles: (given by governments)
Family:
Wealth:
Location:
Personal Attributes:
Titles: (given by governments)
Family:
- Location(s): Not everyone will always be in the same place at the same time. Further, if someone isn’t home to watch the estate robbery, and other exploitation of your resources are bound to happen.
- Satisfaction: How happy your family is. Can be increased through time with them and the purchase of luxuries.
Wealth:
Location:
Personal Attributes:
- Personal Persuasion: How well you can persuade NPCs to your side through books, speeches, propaganda, and personal conversations.
- Personal Satisfaction: How happy your character is. Has a large effect on personal persuasion. Affected by the luxuries you’ve purchased, the scandals you’ve engaged in, and the amount of consecutive sessions you’ve served on parliament. If this starts getting high consider taking a break (or just start another scandal)
- Reputation: How your individual character is seen by the public
Actions: These are things you do outside of Parliament that have an effect on the world of the game. You are limited 3 actions per session (you don’t have time to build Rome single-handedly outside your deliberations with parliament). Actions will be PMed to me. These include, but are not limited to:
Spoiler :
- Make a Speech (make a speech in a public place for high impact on a small group of people)
- Write a book (costs to publish. Spreads your ideas to more people in a more concrete way than propaganda. Has an effect on both value strength, Identity group loyalty and personal opinion. Minimum of four paragraphs.)
- Distribute Propaganda (costs to distribute. Spreads your ideas in a quick but low impact way. Cheaper than writing a book. Can target Value strength, Identity Group Loyalty or NPC Opinion. Propaganda can influence existing values, but cannot instill new values)
- Purchase Land (if its for sale buy it! The only income you get from it is how you use it)
- Begin a business (rents and public salary not enough for you? Start a business on the free, or not so free, market).
- Procreate (make babies)
- Engage in Scandal (low cost way to increase your personal satisfaction attribute drastically)
- Purchase Luxuries (high cost way to increase your personal satisfaction attribute, and your family’s satisfaction)
- Hire Body Guards (hire men to protect you from assassination and espionage)
- Hire Assassin (hire men to kill a target of your choosing)
- Hire Spy (hire men to gain information on a target of your choosing. cannot be used to spy on SGs -explained later)
- ect (whatever would be realistically possible in the game world)
NPCs: A common mechanic in Realpolitiks and IAARs (though maybe not as common in NESs), is the idea of the Non-Player Character (NPC). These are basically everyone else in the nation. At the start of the game there will be 100 NPCs (round number to do easy math with). Whether this number expands or not will just depend. They will all have jobs and incomes, will be divided into social classes, and may even wish to participate in Parliament. These are the people who you will be taxing to pay for public programs. These are the people who will donate to campaign funds (should you ever require members of parliament to run for office that is). These are the people who could one day rise up and decide they no longer wish to be ruled by you and revolt. NPCs will organize themselves into Identity Groups that will generally vote and/or react to policy along the same lines. In general (except among the affluent NPCs) you will be dealing with Identity Groups rather than individual NPCs.
- Identity Groups: They are self-defined groups of people that share common values, and that will generally vote along the same lines. Identity Groups can form because of ethnic or religious differences, to champion one issue such as women’s rights, or even in support of all conservative-minded (or liberal-minded) policy decisions. Some groups, such as ethnic or religious groups, will be fiercely loyal to one another, while others, such as ones that form over a single issue, will not be. Groups will have their own stats simulating these differences (group loyalty, group ideology, group size).
- Values: NPC opinion and action will be shaped largely on their core set of values. Each value will have a strength score based on how strongly that NPC feels about an issue. Values can be changed and instilled slowly through education, propaganda, and books.
Social Groups and Extra-Official Game Threads: When forming parties, organizations, ect it would probably behoove you to create a social group or some kind of thread outside of the actual game social group and thread. I encourage this, but all I ask is that you invite me to them so I may have a better picture of what is going on in the game. Because it is voluntary to invite me to any outside social group or thread, I will not allow espionage actions to be used to learn what is going on in a social group. (This rule stems from my experience in GaP when a couple of secret societies were found out and spied upon simply based on the existence of a social group. Needless to say, everything later was done through PM to avoid this).
The Library
This Thread: This thread will act as a sign up and out of character discussion for the game. All you need to do right now is sign up with a character and ask any questions! We will be playing previously-english-now-american-colonists. I will have the first update up sometime this week.
New Players: New players are always welcome! However, unlike those who joined at the start, you will not be given land and a place in government automatically when you first join. Rather, you will have to make your way there like anyone would. If you consider joining, please read through all the threads in the library, as well as the in-character thread before joining. When applying, just give your characters name, age, family, and a short background. After that, it is up to you to do what you want! Your early interactions will mostly be through PMed actions, and talking to other players and NPCs through PMs and other IC threads. When/if you work your way to the Parliament, then you may begin posting in the IC parliament thread.
Players:
germanicus12
cpm4001
pole475
Tycho
Ophorian
Popcornlord
Grandkhan
SouthernKing
Golden1Knight