NESPolitik: In the War Room (Sign Up and Discussion Thread)

dot80

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IC THREAD: http://forums.civfanatics.com/showthread.php?t=522616

NESpolitik: In the War Room: The basic premise of the game is that the main thread will be the floor of the National Parliament, and you the Parliament’s members. Each session members of Parliament will debate and vote on issues of national importance, drafting laws, setting regulations, and effectively running the country. Sessions will start off with an introductory post by me containing the following: (1) the most recent edition of the National Newspaper (to show what has been reported to the public), (2) a briefing by the Parliamentary Research Office (essentially domestic, foreign, and economic advisors), (3) and introduction of the reigning Ministers (in case of a change). Everything else will be run by you all. Any other information you may need (extra-parliamentary bureaucracy, current public discourse, ect) will be in a social group and through private messages.

NESpolitik Genre: Based loosely off the Realpolitik and Feud-IAAR genres usually played in the CiV Stories and Let’s Plays forum, NESpolitik is going to be a game of politicking based off of a play through of CivIV. You might now be wondering how this is applicable to the NES genre. Well, rather than posting screenshots and graphs of what is happening in the game, the updates will be in Newspaper format. It is my hopes that this change in format, in addition to a few mechanics to expand upon how players can interact with the world, will remove us from basically playing an IAAR to a more complex simulation of politics.

Roleplaying: I want the general feel of the thread to be as realistic as possible. I want players to take on the guise of Parliamentary members and ministers. I want it to feel like we are on the floor of a parliament. I wants posts dripping with details about each member, their appearance, their actions, their expressions. I know this is a lot to ask, and I know this probably won't happen, but I would at least like for players to remain in character as much as possible, and for posts to be well-written (or at least proofread). Posts not meant to be taken in character should have a bolded “OOC:” at the top of the section that is not in character. In addition, I know there will be watchers who may also wish to comment, these comments I would also like to be prefaced with an “OOC.” (This rule of course is a bit much and its not as if I would bite someone’s head off for posting a constructive comment without an OOC tag). Most OOC chatter however, should be placed in a separate OOC thread that will be located in the social group. The more roleplay, the richer the world, the better the game.

Structure of Government: When we first begin the only framework you will have is the creation of a unicameral National Parliament, whose members will be all white, land-owning males (all players will be given land upon sign up and will be considered among these). Beyond that, the government will run off the notion of Parliamentary Sovereignty (basically whatever Parliament decides goes). You can form new bodies, levy taxes, raise armies, restrict or expand rights, virtually whatever you want. The only check on Parliament's power is the will of the people to rise up and revolt.

Behind the Scenes: National Politics is all well and good, but behind the scenes even politicians have to run their personal lives. You will need to manage your estate, have a family, and make heirs to your fortune. In addition, you will have to manage your public image before the news reporters (who I assure you will take every measure to slander your good name). In tandem to your actions on the floor of Parliament, you will be able to do a number of politically and economically driven actions outside of Parliament (see actions section). You will have personal stats which include the following:
Spoiler :
Name
Titles: (given by governments)
Family:
  • Location(s): Not everyone will always be in the same place at the same time. Further, if someone isn’t home to watch the estate robbery, and other exploitation of your resources are bound to happen.
  • Satisfaction: How happy your family is. Can be increased through time with them and the purchase of luxuries.
Property:
Wealth:
Location:
Personal Attributes:
  • Personal Persuasion: How well you can persuade NPCs to your side through books, speeches, propaganda, and personal conversations.
  • Personal Satisfaction: How happy your character is. Has a large effect on personal persuasion. Affected by the luxuries you’ve purchased, the scandals you’ve engaged in, and the amount of consecutive sessions you’ve served on parliament. If this starts getting high consider taking a break (or just start another scandal)
  • Reputation: How your individual character is seen by the public

Actions: These are things you do outside of Parliament that have an effect on the world of the game. You are limited 3 actions per session (you don’t have time to build Rome single-handedly outside your deliberations with parliament). Actions will be PMed to me. These include, but are not limited to:
Spoiler :
  • Make a Speech (make a speech in a public place for high impact on a small group of people)
  • Write a book (costs to publish. Spreads your ideas to more people in a more concrete way than propaganda. Has an effect on both value strength, Identity group loyalty and personal opinion. Minimum of four paragraphs.)
  • Distribute Propaganda (costs to distribute. Spreads your ideas in a quick but low impact way. Cheaper than writing a book. Can target Value strength, Identity Group Loyalty or NPC Opinion. Propaganda can influence existing values, but cannot instill new values)
  • Purchase Land (if its for sale buy it! The only income you get from it is how you use it)
  • Begin a business (rents and public salary not enough for you? Start a business on the free, or not so free, market).
  • Procreate (make babies)
  • Engage in Scandal (low cost way to increase your personal satisfaction attribute drastically)
  • Purchase Luxuries (high cost way to increase your personal satisfaction attribute, and your family’s satisfaction)
  • Hire Body Guards (hire men to protect you from assassination and espionage)
  • Hire Assassin (hire men to kill a target of your choosing)
  • Hire Spy (hire men to gain information on a target of your choosing. cannot be used to spy on SGs -explained later)
  • ect (whatever would be realistically possible in the game world)

NPCs: A common mechanic in Realpolitiks and IAARs (though maybe not as common in NESs), is the idea of the Non-Player Character (NPC). These are basically everyone else in the nation. At the start of the game there will be 100 NPCs (round number to do easy math with). Whether this number expands or not will just depend. They will all have jobs and incomes, will be divided into social classes, and may even wish to participate in Parliament. These are the people who you will be taxing to pay for public programs. These are the people who will donate to campaign funds (should you ever require members of parliament to run for office that is). These are the people who could one day rise up and decide they no longer wish to be ruled by you and revolt. NPCs will organize themselves into Identity Groups that will generally vote and/or react to policy along the same lines. In general (except among the affluent NPCs) you will be dealing with Identity Groups rather than individual NPCs.
  • Identity Groups: They are self-defined groups of people that share common values, and that will generally vote along the same lines. Identity Groups can form because of ethnic or religious differences, to champion one issue such as women’s rights, or even in support of all conservative-minded (or liberal-minded) policy decisions. Some groups, such as ethnic or religious groups, will be fiercely loyal to one another, while others, such as ones that form over a single issue, will not be. Groups will have their own stats simulating these differences (group loyalty, group ideology, group size).
  • Values: NPC opinion and action will be shaped largely on their core set of values. Each value will have a strength score based on how strongly that NPC feels about an issue. Values can be changed and instilled slowly through education, propaganda, and books.

Social Groups and Extra-Official Game Threads: When forming parties, organizations, ect it would probably behoove you to create a social group or some kind of thread outside of the actual game social group and thread. I encourage this, but all I ask is that you invite me to them so I may have a better picture of what is going on in the game. Because it is voluntary to invite me to any outside social group or thread, I will not allow espionage actions to be used to learn what is going on in a social group. (This rule stems from my experience in GaP when a couple of secret societies were found out and spied upon simply based on the existence of a social group. Needless to say, everything later was done through PM to avoid this).

The Library

This Thread: This thread will act as a sign up and out of character discussion for the game. All you need to do right now is sign up with a character and ask any questions! We will be playing previously-english-now-american-colonists. I will have the first update up sometime this week.

New Players: New players are always welcome! However, unlike those who joined at the start, you will not be given land and a place in government automatically when you first join. Rather, you will have to make your way there like anyone would. If you consider joining, please read through all the threads in the library, as well as the in-character thread before joining. When applying, just give your characters name, age, family, and a short background. After that, it is up to you to do what you want! Your early interactions will mostly be through PMed actions, and talking to other players and NPCs through PMs and other IC threads. When/if you work your way to the Parliament, then you may begin posting in the IC parliament thread.

Players:
germanicus12
cpm4001
pole475
Tycho
Ophorian
Popcornlord
Grandkhan
SouthernKing
Golden1Knight
 
I tried to run something like this a while ago, I burned out after about three turns because I got tired of having to maintain the exact locations of something like 20 people. I kind of want to run something like this again in the distant future.

For the time being I am, however, super interested in this. Count me in :)
 
Interested. Probably a result of my binge of the second season of House of Cards.
 
Welcome to both of you! Diligently working on the update, hope to have it up by Monday!

I tried to run something like this a while ago, I burned out after about three turns because I got tired of having to maintain the exact locations of something like 20 people. I kind of want to run something like this again in the distant future.

For the time being I am, however, super interested in this. Count me in :)

Well I am looking for an assistant/co-gm if you or anyone else is interested. Preferably looking for someone who has civIV. As for duties, it would mainly be helping in writing news articles and other media, as well as managing NPCs (100 will be a lot to manage).
 
I'll bite. Probably mess up as badly in this as I have in your previous IAARs, but...
 
House of Cards had me fired up for backroom political drama, and the second season has only helped that. With that in mind, I'm in.
 
In. Do you have a application that we can begin filling out?
 
Sadly no. Soon I will have something like that. I am currently compiling a history that will serve as a backstory to the game, and will put everything into context. The application won't be anything too elaborate though. Just a backstory to your character and family mostly.
 
Welcome to both of you! Diligently working on the update, hope to have it up by Monday!



Well I am looking for an assistant/co-gm if you or anyone else is interested. Preferably looking for someone who has civIV. As for duties, it would mainly be helping in writing news articles and other media, as well as managing NPCs (100 will be a lot to manage).

I actually don't have Civ IV on a working computer, and don't really have time atm anyways. Sorry :(
 
In...
 
This will be very fun! I will definitely join!
 
Welcome everybody, just an update on my progress. I have finished playing the turns in game, and am about halfway through writing a history. After that I have a few other things to make and we should be ready to start.
 
I will join.
 
Okay, I have finished the history of the world we are in. A link to the "library" (will be updated later with more about the world). Everyone interested will need to create a character profile fitting into this world:

Character Name:
Age:
Family:
Location: (One of the previous colonies)
Background Information: (religion, race, family origins, life story)

Please keep in mind you are all colonists and all wealthy landowners. Most of you should be in favor of the war, though a few dissidents would make it interesting.
 
Spoiler :
In 1840 it was decided the only way to preserve the well being of the people of New York was to succeed from England.

Bolded should be secede if you want them to break from England.

Character Name: Edward Dashwood
Age: 40
Family:
Wife, Elizabeth 35
Son, John 17
Daughter, Victoria 15
Daughter, Allison 12
Location: New York
Background Information: Edward is descended from Henry Dashwood, one of Mahavaria's followers, who migrated to the New World to escape religious persecution from the English Lords. The man suffered greatly as his skills appeared inadequate for the rough lifestyle of the wilderness. Henry learned quickly and soon became an excellent marksman and soon made a name for himself by providing food and services to the Royal Expeditions in scouting the region around New York, notably one created by Governor Lockhart in which he saw the destruction of what he viewed as the peaceful Mauryans.

While waiting for the next ship to enter port and offer his services to the Expedition he knew was coming, he saw a young women and promptly fell in love, marrying her within the month and soon a child a born, this child was Edward's father John. When John was just 10, his standing in the world was improved when the Governor rewarded Henry for his services to the Crown by granting him land in nearby Jamestown (modern Hudson County region) which necessitated a move and John went to school for the first time.

When John was 17 he met his future wife while traveling to Massachusetts Bay to do some business when he came across a band of rogues holding up a carriage surrounded by 2 slain men, one of which was the girls father. John and his entourage scared off the rogues and safely escorted her back to New York where their romance grew and eventually led to marriage. They only had one child, Edward, and they raised him hard, with respect to others and survivability for the wilderness was still a tough place to be.

Edward had a hard upbringing, while his parents were loving and adored him he knew that his parents expected him to learn from his own mistakes and learn how to survive in the world on his own. While in England Edward met a girl of a somewhat prominent family, knowing full well that his status as a Colonial, if somewhat a successful one who owns land, he knew it would be difficult to win her hand. Nonetheless every time he came to England he took time to visit and eventually won her, but he still had to encourage her father to approve of the marriage. It was discovered that her father made his money off the Colonial trade, noticeably those from New York, he immediately struck up a deal in which Edward's traders would sell to his wife's father at a discounted price in exchange for his daughters hand in marriage. It was done.

Edward it turned out had an eye for business, the plantations mostly sugar, with wood exports thrown in occasionally, were turning a tidy profit, he discovered that owning his own fleet of merchant ships was much more cost efficient than buying ships when available to ship his goods back to the mother country. When John grew old he turned over the company to Edward who quickly became one of New York's elite, one of the wealthiest men in the Colonies. Now he shifts his eye to Politics and the growing rift between the Colonies and the mother country.


I hope I covered everything. If there is anything out of ordinary let me know and I will change it. Looking forward to this NES.
 
Thank you for catching that, it was the result of many a distraction. At first glance the only thing I notice is that I probably didn't make it clear that this is not on a map of earth, but a randomly generated map. In a day or two I will post a map that will show the known world. (This next part is not directed at you and doesn't have to do with any problems in your background) I guess I should also clarify, if it wasn't already obvious, that the names of peoples and cultures don't have much to do with their historical counterpart, but are just the names of different "players" in the game I am using. While I will probably draw connections to their real world culture, this shouldn't be taken for granted. From just a quick preliminary skim through, the rest looks good.
 
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