And yeah, I like the idea of Hammer bro troops. In fact, I'd imagine most of his infantry would be "X-bros". (For example, Bazooka Bros, Paratrooper Bros, Machine Gun Bros, that sort of thing).
While I do want to replace all the human units eventually, this definitely won't be hapenning for the next update. Because there's a hell of a lot of units that have a human somewhere:
Hopefully I haven't forgotten anything. Each class of unit would get a different colour shell for variety and to make it easier to identify which units they are at a glance.
I also feel that each Great Person (with the exception of the Great Prophet) would appear as one of the Koopalings. So, Ludwig as a Great General, etc. Bowser Jr. of course would be the Great Artist, what with his paintbrush
I was going to use Magikoopas for the religious units since they kinda look like they would work with those blue robes they wear.
I'll say now too that I might have to mess with their proportions to fit with the CiV unit skeletons, so you may get Koopas with long arms and legs. Unless someone wants to help me make new skeletons and animations...
I'm tempted to suggest a Warp Pipe event/decision to allow him to connect two cities...
I think that sounds more like it should be an event/decision for Princess Peach. Not that I think the Koopas don't use warp pipes, of course, so it could work.
I suggest using a launch star as her Unique Building. It could be either a military (launching stuff at the enemies) or an economic building (shooting crates of goods between cities).
Funny you should mention that, I am seriously considering the Launch Star as her second normal unique. However I'm still debating on whether to make it a UB or an UI, and what it should do.
There should be a decision involving whether or not to torch/imprison a diplomat indignantly making a request of you for Bowser.
Hmm, more of an event thing I think, but it could work. Perhaps it could be a city state diplomat and the outcomes affect your influence (as well as something else)?
So for me, it's always the "what kind of event or decision could I actually have happen?" that's trickier than the actual lua code.
That said... I'm not quite familiar enough with Bowser to know what kind of plots he might cook up. I did come up with a "Build a Kart Racing Track" idea for a decision to help tutor Typhlomence on how I'd do it. It'd be amusing if you could use some variation on ViceVirtuoso's code for changing diplomacy screens so that Bowser's background would change to the racing track version David Xanatos suggested earlier after building it. X3
Of
course it is.
I think you
might have got the background stuff the wrong way around, though. I already use a Bowser's Castle track as a background, David Xanatos's suggestion used the Bowser World theme park. However, I don't have a current objection to the decision itself, just have to figure out what it might do.