SnoopDogg23
Chieftain
- Joined
- Mar 25, 2008
- Messages
- 40
Aside from the existential matters this topic raises , I must say I feel like I'm missing something, or the game design is missing something, in the Ancient Era. This is my first time playing in a while, and although it used to happen to me, it seemed more acute in this game.
Starting as Deganawida leading the Incas, I was able to build 3 cities quickly. Then, my cities started to become simply overwhelmed with unhappiness. This, of course, creates a terrible ripple effect that plagues your civilization's science, production and growth. From many years of playing, I know that the only way to solve the issue generally when it occurs is to discover or adopt a religion. But, due to the unhappiness plague, I couldn't found a religion fast enough. (Difficulty being switched back and forth between Noble and Prince).
The other thing I noticed was that the negative 1/3 penalties to gold and science really force you out of the Barter system and into Slavery immediately. This exacerbates the unhappiness plague.
Yes, graveyards and walls help, but this matter is more severe, especially since you can't get to those buildings without running into this plague.
How do you avoid this problem, especially on prince or higher difficulty? Not to mention, I think the human player should be able to found a religion. It's awesome to get those buildings and benefits. The game is simply not as fun without being able to found a religion.
Am I missing something here??
Snoop
Starting as Deganawida leading the Incas, I was able to build 3 cities quickly. Then, my cities started to become simply overwhelmed with unhappiness. This, of course, creates a terrible ripple effect that plagues your civilization's science, production and growth. From many years of playing, I know that the only way to solve the issue generally when it occurs is to discover or adopt a religion. But, due to the unhappiness plague, I couldn't found a religion fast enough. (Difficulty being switched back and forth between Noble and Prince).
The other thing I noticed was that the negative 1/3 penalties to gold and science really force you out of the Barter system and into Slavery immediately. This exacerbates the unhappiness plague.
Yes, graveyards and walls help, but this matter is more severe, especially since you can't get to those buildings without running into this plague.
How do you avoid this problem, especially on prince or higher difficulty? Not to mention, I think the human player should be able to found a religion. It's awesome to get those buildings and benefits. The game is simply not as fun without being able to found a religion.
Am I missing something here??
Snoop