The Almighty dF
Pharaoh
Jesus H. Christ! You guys have certainly put a lot of posts up overnight. Well I have to get ready to go back to work, hopefully when I get home I'll have some time to sort this out. Very quickly though; Mao has to keep one of his original traits, sorry TAdF. I don't want to change too much, I hardly want to change anything.
Understood, I guess. I'll just edit him for my game.
Also, if you're still wanting a different fourth bonus for Nomadic/Traditional/Whateverwe'recalling it, I've got some different suggestions:
*Reduced cost of the government civics (Could be difficult to implement)
*+x culture for stable and harbor. (The way I'm thinking with this... that's going to be the two main connectors for a nomadic/traditionalist/primative city. That's going to be how they expand.)
*Some promotion relating towards maneuverability of melee units. Like, if you were to implement the desert promos from the BtS scenarios (and Extra), it could be like... all melee units start with Desert Whatever 1 (I forget the name) and Woodsman 1. Or just Woodsman 1, or Woodsman 1 & Woodsman 2.
With that, the way I'm thinking is that most of the cultures who'd have leaders we'd give this trait (Native Americans, Pre-Columbian empires, traditionalists like Ho Chi Minh, etc) were... more in touch with nature, and better at getting around and dealing with less friendly areas.
Edit: I just realized.
Ho Chi Minh is -perfect- for Nationalistic/Nomadic (or Traditionalist, which I'm starting to prefer as a name. It's a bit more encompassing.)
Edit 2: Another leader that could probably fit Nationalistic (and could maybe even be Nat/Spi since we have Vodun as a religion) would be Papa Doc Duvalier.