I mostly play MP with friends because I dislike the clickfest that warfare degenerates to in simultaneous mode. We use a honor system where you take turns doing the combat stuff while the other players micros his cities like this:
Game is simultaneous. You declare war and move/attack with units at the end of a turn on player who has passed. He can not react that turn. During the next turn, that player may move his units first and when he is finished he tells the other player or passes. The other player may then move his units. This continues every turn of the war. In case of multiple overlapping wars use reverse player order as a tie breaker.
This makes sure there are no double moves and limits the amount of time a game takes to a minimum as you can do non warfare-related things while you wait.
Do any of you play with a system like this? Do you see any flaws in the system? Would you like to test either now or if/when multiplayer becomes more stable =3 ?
Game is simultaneous. You declare war and move/attack with units at the end of a turn on player who has passed. He can not react that turn. During the next turn, that player may move his units first and when he is finished he tells the other player or passes. The other player may then move his units. This continues every turn of the war. In case of multiple overlapping wars use reverse player order as a tie breaker.
This makes sure there are no double moves and limits the amount of time a game takes to a minimum as you can do non warfare-related things while you wait.
Do any of you play with a system like this? Do you see any flaws in the system? Would you like to test either now or if/when multiplayer becomes more stable =3 ?