Mitchum
Deity
OK. How's this for a plan: Tech Currency and then leave enough gold in reserve to tech Masonry just in time? If we're not planning for GW fail gold, we don't really need it until a) we want to improve the stone for StoneCity to work or b) we want to start the GLH. Getting it any sooner than that is wasteful.
Regarding Paris and worker MM, I think LC's latest worker MM (improves CU with new worker) and original Paris build order still makes sense. The only change we may want to make is to improve the horse resource before the stone.
Regarding Fredburg, settle 1S of where the settler is and start a work boat. When we whip the WB, all of the hammers we put into the WB will transfer into the granary since a WB is 30H. Worker will improve sheep and then chop one forest to kick start the WB/granary builds. I'm away from the save so I'm not sure which forest I'd chop but it will be one that promotes the most forest regrowth chances.
How will the scout safely explore NE through the jungle with human barbs around? Should we instead use him in some other way?
The exploring warrior will explore Sal unless there is something more important for him to do... like go NE to find the next AI???
Jesus will explore Joao.
Who do we want to enable with Writing or other techs? Or do we hold on until Currency is in so we can cash in? It seems that giving our intended partners Writing so that they can get their libraries going sooner would be a good thing but I'm still undecided.
EDIT: Our worker stealer will make sure that the critical tile is defogged by Fredburg and then head back to look for his next victim.
Regarding Paris and worker MM, I think LC's latest worker MM (improves CU with new worker) and original Paris build order still makes sense. The only change we may want to make is to improve the horse resource before the stone.
Regarding Fredburg, settle 1S of where the settler is and start a work boat. When we whip the WB, all of the hammers we put into the WB will transfer into the granary since a WB is 30H. Worker will improve sheep and then chop one forest to kick start the WB/granary builds. I'm away from the save so I'm not sure which forest I'd chop but it will be one that promotes the most forest regrowth chances.
How will the scout safely explore NE through the jungle with human barbs around? Should we instead use him in some other way?
The exploring warrior will explore Sal unless there is something more important for him to do... like go NE to find the next AI???
Jesus will explore Joao.
Who do we want to enable with Writing or other techs? Or do we hold on until Currency is in so we can cash in? It seems that giving our intended partners Writing so that they can get their libraries going sooner would be a good thing but I'm still undecided.
EDIT: Our worker stealer will make sure that the critical tile is defogged by Fredburg and then head back to look for his next victim.