strategyonly
C2C Supreme Commander
After all the Great Doctor (and doctor) specialists should reduce disease and the Lawyer specialist should reduce crime.
Agreed. That was why i wanted these in C2C.
After all the Great Doctor (and doctor) specialists should reduce disease and the Lawyer specialist should reduce crime.
Since most slaves went into food production, I went for +6 (ie a farm) per population equivalent in slaves, which is +2 per slave. Less 3 per population equivalent for feeding them (even though they would not get as much food as normal population) gives you +1.
Do we have disease and crime on specialists now? If we do I can add it. After all the Great Doctor (and doctor) specialists should reduce disease and the Lawyer specialist should reduce crime.
1) Your math is off. +2 - 3 = -1. That's where I think the main imbalance is. Otherwise I completely agree with your analysis.
2) I believe we can, yes. But you'll have to confirm that with AIAndy.
Agreed. That was why i wanted these in C2C.Do we have disease and crime on specialists now? If we do I can add it. After all the Great Doctor (and doctor) specialists should reduce disease and the Lawyer specialist should reduce crime.
The thing is with the huge amount of buildings the give + its possible to have nearly all your citizens as slaves and still run a marginal profit. I know this because if you leave your cities to default citizen distribution - this is how they will always end up. With nearly everyone in your civ working as a slave.
I haven't even mentioned those slaves yet! Just the Settled Slaves. Since those slaves are a full population point they should give 3 times whatever the Settled Slave gives.
Sure whatever - as long as they are CAPPED! Unlimited as they are is bogus.
They don't, yet. I can add it though.This is a problem with the AI not with "unlimited" otherwise you would be complaining about unlimited Artists, Merchants, Priests etc.
Anyway they weren't unlimited, you can only do that in civics, I just had a very large number there. I am changing the limits but ideally it should be a maximum percentage of population as slaves by Labour civic not by building which is all I can go on at the moment.
BTW Crime and disease tags seem to work on the specialists although it is not showing up in the pedia or hover over text yet.
<TEXT>
<Tag>TXT_KEY_SPECIALIST_SETTLED_CITIZEN_PEDIA</Tag>
<English>[TAB]Settled Citizen TBD - When whipping they are used after ant Settled Slaves and before general population population.</English>
<French>Citoyen sédentaire</French>
<German>Settled Citizen</German>
<Italian>Settled Citizen</Italian>
<Spanish>Settled Citizen</Spanish>
</TEXT>
Doing a text check just now and found the following:Not a priority, and sure you already know, just pointing out we should probably take the TBD part out eventually.Spoiler :Code:<TEXT> <Tag>TXT_KEY_SPECIALIST_SETTLED_CITIZEN_PEDIA</Tag> <English>Settled Citizen TBD - When whipping they are used after ant Settled Slaves and before general population population.</English> <French>Citoyen sédentaire</French> <German>Settled Citizen</German> <Italian>Settled Citizen</Italian> <Spanish>Settled Citizen</Spanish> </TEXT>
Well this mod is turning out to be pretty useless
say what?
I think he is refering to the Captives module in C2C.