Clearly that's the superior choice, but hey. Literally anybody can ram stuff into the XML and generate tonnes of content, but if it's unfinished, unbalanced or the AI is just not there, they might as well not have bothered. But we can't take away player "options", now can we?
While I have some agreement here I must point out that AND went to far in their strip down. It's not near impho the mod it was 3 years ago. That's why I don't play it any more.
The real point here is that the snowball effect of C2C is winding down. The adding of content has reached the point that it can't be properly maintained anymore. The momentum of the mod is slowing and slowing down fast. If some reduction and simplification isn't done soon this mod will hit it's inertia point fast and hard. It's already evident that things have went too far for too long.
T-brd you know in your heart that you can not keep up the pace and the content you were doing. So holding on to the false idea that there would be major outcry if the 2 longest game speeds for this mod were eliminated or just cut back to a more reasonable length is false. Same for trimming a few techs out too.
You have 4 major projects that you started that has added tons of content but are not realistically finished. And realistically will not be finished either. Just like other modders you will and have bogged down. It happened to Hydro, Koshling, AIAndy, Vokarya, Eldrin, ls612, and so many others. It's happening right now to you. The continued adding has to stop for awhile. And the effort to maintain is a big enough job in and of itself to cause ppl to stop modding now too. Clean up and trimming is in order and that will take major effort. But even that might not get done. The C2C balloon has lost it's air.
To be honest I feel that I could be doing more but it will just get run over or criticized because it does not follow some chart to the letter. Or some proposed future project will supersede what I would get down even if that project never comes about. So I've done little to nothing since the Siege war and Mil unit strength blow up over what adjustments I did there. I feel that my hands have been tied to help balance this mod because I didn't spend days writing tomes here on the board about the changes. When in fact those very changes I did I've posted about for years!
There is so much more that I want to say but it's all tangent to this theme and thread.
@alberts2,
Quote:
Originally Posted by strategyonly View Post
i agree, i want to make a "Lite" version but i know that will take me about 2 years to do BY MYSELF??
"+1 here"
Quote:
Originally Posted by Keyalha View Post
While I can understand the sentmiment I personally would not be interested in that. What makes c2c appealing is the complexity it offers, stripping that away in any way shape or form would hurt it imho.
"C2C is just too much in some areas like who needs over 920 Techs or 3200 Buildings. Many of the new features are unfinished and without proper AI code.
I much rather have a less complicated but playable mod with a decent AI."
This is easy to say but are you willing to help make it happen? Are you still a C2C modder or now just a C2C player critic like I used to be? And how Arakhor is now?
JosEPh