(Just note that ancient people did not recognise those as great cats. Just as they though of whales as fish, despite those are mammals.)It's also a bit of a shame that four of the six myths are for great cats. Maybe just three - Great Cat, Bear and Wolf?
I would also like to see use captured animal as military standard symbol that gives +1 xp for militaRy units builded in city. It comes from C2C
45°38'N-13°47'E;13676015 said:Speaking with my wife she's got an idea: what about a limit of 1 myth per city or 1 myth per civ? This way I think it's acceptable to have more myths. What do you think?
Well, we could make some small differences like for religions for example, or going obsolete ad different but close techs. Or make some religion give some benefits when there's a specific myth present in the city. After all different civs/nations have different favourite animals.If the only difference is the name and icon, it doesn't make much sense IMO.
Well, I never really understood the idea behind that.
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Here's a list of what I think would work:
- Myth of the Beast: Build with any Captured Animal.
- Myth of the Hero: Build if you have a unit of Level 2 or higher (keep in mind XP is very limited in the Ancient Era, but this could be kicked to level 3 if too easy)
- Myth of the Sea: Build in a coastal city.
- There is room for one more, but I'm not sure of what would be best.
Myth of the Nature: build in a city with access to fresh water (or...possibly jungles?)
Myth of the Earth: build in a city in the vicinity of peaks
Just ideas.
Also, how hard is it to make this mechanic a new game option? I am okay with making the option to default ON, but it would be nice to make it an option.
Could we still have a desert/tundra myth? Those tiles suck so much, it would be of benefit to someone cursed to live in those terrains.