Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
Try to come up with that units Civilization 5 should have but dosen't have.
For example:
Dreadnought: We got ww1 units in G&K however no ww1 ships, it feels strange that you still have to use very obsolete frigates to bombard targets Before battleships.
It take I Think 3 eras Before you can uppgrade frigates to battleships thats way to long both gameplay and realisticly, Wooden warships was basicly gone from military Before end of the 19th centuary so a new ww1 artillery ship would be nice.
Dreadnought should be a ship with same range as the Battleship have and not to much weaker then the Battleship however the Battleship should have pretty good Anti Air, better then the Destroyer because later ww2 Battleships, Battleship in the game had acctually very good anti air however their cost should be increased instead.
Dreadnoughts Tech should be the destroyer Tech.
For example:
Dreadnought: We got ww1 units in G&K however no ww1 ships, it feels strange that you still have to use very obsolete frigates to bombard targets Before battleships.
It take I Think 3 eras Before you can uppgrade frigates to battleships thats way to long both gameplay and realisticly, Wooden warships was basicly gone from military Before end of the 19th centuary so a new ww1 artillery ship would be nice.
Dreadnought should be a ship with same range as the Battleship have and not to much weaker then the Battleship however the Battleship should have pretty good Anti Air, better then the Destroyer because later ww2 Battleships, Battleship in the game had acctually very good anti air however their cost should be increased instead.
Dreadnoughts Tech should be the destroyer Tech.