- Joined
- Mar 3, 2011
- Messages
- 1,128
I think there is something a bit wrong with the faith system as it is now , and since there is also something wrong with piety , I think some solutions may be workable.
Faith is designed to be more accessible to wide empire over tall empire. It is a perfectly fine principle , somewhat realisitic even. But ....Tall empires unless on desert do not have much way to come up with some faith (no need to tell me about a prince/emperor game where you build stonehenge,djenne and HS , this is not realistic at all at higher level).
It becomes a problem if you consider that Piety basically targets cultural victories.I think noone would argue that cultural victories are designed for tall empires.
So basically , piety helps tall empires to make the best use of their faith when they are pretty limited in coming up with faith in the first place.Quite paradoxal , if not downright schizophrenic.
The main consecquence is that a tall empire has quite some trouble to get some religious site spawned.
A simple fix I think would be to have peity openers that gives some pretty high faith bonus to cities for each ten citizen in city ? or +% faith by follower in city ? a free great prophet somewhere ? I won't dare to give numbers without running some simulation but yeah something should be there to help get the third and fourth prophet before you open freedom. This way you manage to get the synergie between peity and freedom finisher on your religious site.
It s a bit of a strange game design issue , the synergies exists but you need to jump start it somehow and there is nowhere anything that helps it.
Right now , when playing high level , I usually ends up forgetting about religion and going rationalism even for a cultural victory with a rather religion oriented civ.
Basically except when I rexx with messenger of gods , I feel like I m playing Civ5 'n kings.
Faith is designed to be more accessible to wide empire over tall empire. It is a perfectly fine principle , somewhat realisitic even. But ....Tall empires unless on desert do not have much way to come up with some faith (no need to tell me about a prince/emperor game where you build stonehenge,djenne and HS , this is not realistic at all at higher level).
It becomes a problem if you consider that Piety basically targets cultural victories.I think noone would argue that cultural victories are designed for tall empires.
So basically , piety helps tall empires to make the best use of their faith when they are pretty limited in coming up with faith in the first place.Quite paradoxal , if not downright schizophrenic.
The main consecquence is that a tall empire has quite some trouble to get some religious site spawned.
A simple fix I think would be to have peity openers that gives some pretty high faith bonus to cities for each ten citizen in city ? or +% faith by follower in city ? a free great prophet somewhere ? I won't dare to give numbers without running some simulation but yeah something should be there to help get the third and fourth prophet before you open freedom. This way you manage to get the synergie between peity and freedom finisher on your religious site.
It s a bit of a strange game design issue , the synergies exists but you need to jump start it somehow and there is nowhere anything that helps it.
Right now , when playing high level , I usually ends up forgetting about religion and going rationalism even for a cultural victory with a rather religion oriented civ.
Basically except when I rexx with messenger of gods , I feel like I m playing Civ5 'n kings.