I didn't try to compile my own score, and I probably didn't do all that well, relatively speaking.
On my first turn I accidently hit a button that ended that turn before I could set everything up the way I wanted. So basically, my game started on turn 2.
I sold everything that wasn't trade related except universities, libraries, and aqueducts. I garrisoned 1 swiss mercenary in every city, and I kept the mines until I built a marketplace, aqueduct, courthouse (only in corrupt cities), harbor, and bank in every city. I rushed a lot of these, which was probably a bad idea. After a city had these, I switched to wealth and irrigated all non-BG grasslands in it's radius. I probably should have irrigated the BG's as well, but I only had so many workers.
I switched from Metallurgy (3 turns till) to Banking (5 turns till?) at the very beginning and timed the research of Economics, which I researched next, to match the capitol when it had 1 turn left on Sun Tzu's. I switched to Smiths and built it instead the next turn.
My biggest mistake was switching to democracy. I ended up rushing everything in far away cities anyhow. The minor help in corruption democracy gives over republic didn't really come into play. That's a waste of 7 turns.
I built Shakespeare's Theatre in Amsterdam because it would allow me to go above 12 pop. At the end of the game Amsterdam was at pop 14, and raking in some good coin. But it took 15 turns to build. I might have been better off in wealth.
England attacked me at one point, failing to take my city but sending me into a golden age. So that was fortunate. I quickly allied every other civ with me and then stayed at home.
I traded for all my luxuries. Most of the time I had 5 which helped me keep every city in WLTKD. On the last turn before I made 10k I managed to get a sixth.
No civs were destroyed, but England was left on a 1 tile island. Thank god for that city, or they would have been toast.
Every civ was polite or gracious for the whole game, excepting England, of course, though they were polite with me after I signed a peace treaty and gave them a free world map the next turn.
I reached 10k in wealth in the year 1160 AD. I had all MA techs but hadn't gotten a single IA (I was researching steam to put railroads down and increase my gpt) when I reached the goal. I wanted to keep slightly ahead of the other civs so I could trade tech for luxuries rather than giving them gold. That worked fine until the last time, with about 4 turns till I won. I suppose I wouldn't have had a problem with those final 4 turns, but I spent about 1k in gold on the luxuries anyhow, extended my game by 2 turns. That was probably a mistake.
My mistakes cost me 9 turns at least, 7 because I was in anarchy (though I was making 87 gpt in anarchy, so it wasn't that all that bad), and 2 due to overspending, possibly more.
It was fun though, and it took only a couple of hours. I think I'll probably play more of these quick games.
~Ghostwind