EmperorFool
Deity
I really do want to have just the necessary files for Sevopedia 2.3.1 . . . I really now understand why mods aren't using this as they seem to have to have a lot of BUG stuff even if they don't want it. Sevopedia was initially separate. Can't it become separate again?
I think there's a misconception that BUG is an offshoot of Sevopedia. BUG is merely a custom core (options handling and screen, initialization, etc) with several other mods packaged together. Some of those mods are written entirely by the BUG team from scratch, many of the others are heavily modified.
However, Sevopedia 2.3.1 is still a separate mod all on its own. You are free to install it or include it in your mod. We have no say in that, nor would we want to. When I initially included it in BUG, I don't think I made any changes. Since then we have certainly made some enhancements to it (strategy articles, hints, shortcuts, traits). Like the rest of BUG, some are custom, and some are merged in from others' work.
Packaging a mod to be standalone is difficult and time-consuming. I think as a team we have done an excellent job in keeping BUG easy to use and extend. However, expecting us to do the same for each individual mod component -- many of which have been abandoned by the original authors or completely rewritten by us -- would not only be unrealistic, it would mean BUG development would slow to a crawl.
I can't speak for our users, but I would much rather devote my time to creating new features for BUG.
That being said, if any mod authors wish to include parts of BUG but are confused about how to proceed, please don't hesitate to ask questions. If you put in a little effort to figure out enough to ask good questions, I'm more than happy to assist you. I have been doing some work this weekend to make BUG even easier to merge with other mods.