Martinus
Emperor
In fact, in order to reduce micromanagement, the following should be changed imo:
1) remove the "no hammers invested" penalty,
2) remove overflow cap,
3) make the whipping/rushing/chopping apply any hammer bonuses only to the portion it takes to finish the current project, not to the overflow (and if the overflow is then used to build another building with the bonus, only then apply the bonus).
That way you can prevent the need to build each building/unit for one turn and micromanage queues, and also remove the exploit of speeding up wonders with an overflow from bonus-produced buildings.
1) remove the "no hammers invested" penalty,
2) remove overflow cap,
3) make the whipping/rushing/chopping apply any hammer bonuses only to the portion it takes to finish the current project, not to the overflow (and if the overflow is then used to build another building with the bonus, only then apply the bonus).
That way you can prevent the need to build each building/unit for one turn and micromanage queues, and also remove the exploit of speeding up wonders with an overflow from bonus-produced buildings.