I've always wondered how this works and it's really only now that I've understood how it works.
It's a pretty common misconception that spies exert religious pressure on their own. In reality, spies exert pressure if and only if there were existing religious pressure on that city to begin with. In a distant city where there is no pressure from your religion, the spy will not exert pressure. However, when religious pressure starts to exist (e.g. setting up a trade route to that distant city), then Underground Sect begins to do its wonders.
Another misconception comes from digging the .xml files. It says on the files that spies only exert 5 religious pressure--1 less pressure compared to a regular city on Standard speed. However, I noticed while testing that my spies actually converted followers faster than sending two trade routes to a distant city. Then I realized, 5 religious pressure on the .xml files probably didn't mean 5 flat pressure. It probably meant it had the strength of at least 5 cities exerting pressure on the same city (which is 30 pressure on standard)!
tl;dr, Underground Sect allows spies to add 5 cities-worth of religious pressure to an already existing religious pressure, thus speeding up the process of conversion.
Of course, there's still the debate of whether or not this is still actually useful compared to other equally, if not more powerful, reformation beliefs. Not to mention, you'll probably want your spies to actually do something other than spreading religion...maybe...
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An update to this. Basically, a couple of folks helped me discern the true effects of Underground Sect in Reddit (here's the thread if you're interested). To summarize, though:
When your spy/diplomat is sent to a city, Underground Sect will only work:
It's a pretty common misconception that spies exert religious pressure on their own. In reality, spies exert pressure if and only if there were existing religious pressure on that city to begin with. In a distant city where there is no pressure from your religion, the spy will not exert pressure. However, when religious pressure starts to exist (e.g. setting up a trade route to that distant city), then Underground Sect begins to do its wonders.
Another misconception comes from digging the .xml files. It says on the files that spies only exert 5 religious pressure--1 less pressure compared to a regular city on Standard speed. However, I noticed while testing that my spies actually converted followers faster than sending two trade routes to a distant city. Then I realized, 5 religious pressure on the .xml files probably didn't mean 5 flat pressure. It probably meant it had the strength of at least 5 cities exerting pressure on the same city (which is 30 pressure on standard)!
tl;dr, Underground Sect allows spies to add 5 cities-worth of religious pressure to an already existing religious pressure, thus speeding up the process of conversion.
Of course, there's still the debate of whether or not this is still actually useful compared to other equally, if not more powerful, reformation beliefs. Not to mention, you'll probably want your spies to actually do something other than spreading religion...maybe...
----
An update to this. Basically, a couple of folks helped me discern the true effects of Underground Sect in Reddit (here's the thread if you're interested). To summarize, though:
When your spy/diplomat is sent to a city, Underground Sect will only work:
- If there is existing pressure exerted towards the target city, or
- If the city has at least 1 follower of your religion
- Quick: 45 Pressure total
- Standard: 30 Pressure total
- Epic: 20 Pressure total
- Marathon: 10 Pressure total