So setting aside starting conditions, imagine you have a MP game where the other players aren't aggressive and will essentially leave you alone to build your empire....what is the "perfect" route for a science victory? (So like a perfect build order in a vacuum)
I mean in terms of which choices in the tech tree until the end, social policies up to and including rationalism/religion and pantheon choices, and build order in cities/number of cities? Kind of like this guide, but updated: http://forums.civfanatics.com/showthread.php?t=530940
I know there will be differences on starting such as choosing calendar vs mining to hook up different kinds of luxuries but in general I mean. All the guides I've seen are outdated using the old tradition tree.
I always get lost in the mid-game with the sheer number of buildings/techs/where to go after tradition but before rationalism. I've been practising with Ethiopia for the fast religion (to get the good ones for growth etc before the other players) but I get screwed on happiness after founding two cities and just get lost in the tech tree/build order.
Cheers.
I mean in terms of which choices in the tech tree until the end, social policies up to and including rationalism/religion and pantheon choices, and build order in cities/number of cities? Kind of like this guide, but updated: http://forums.civfanatics.com/showthread.php?t=530940
I know there will be differences on starting such as choosing calendar vs mining to hook up different kinds of luxuries but in general I mean. All the guides I've seen are outdated using the old tradition tree.
I always get lost in the mid-game with the sheer number of buildings/techs/where to go after tradition but before rationalism. I've been practising with Ethiopia for the fast religion (to get the good ones for growth etc before the other players) but I get screwed on happiness after founding two cities and just get lost in the tech tree/build order.
Cheers.