wilboman
Hibernorse Frost Giant
Meh, I'm away for the weekend.
Any progress on getting disease and ennervation and plague to pass on combat? If not, maybe another mechanic for them, a spell/ability that might cause it to spread.
They said in the public forum that Enraged doesn't wear off, I think it's supposed to have a 10%. Is that a problem in this version?
Nah, enchantment spells are permanent. Bless is the one that wears off.Isn't Enchanted Blade supposed to wear off after an attack? It isn't for me.
Functions as the "heavy" promotions when worn?51. Made the Dragons Horde into equipment
Well, unless the chance to kill is pretty small, it's going to be rare to use since so many spells are positional. Maybe a random summons is better?130. Added the Read the Grimoire spell (require the unit to be carrying the Infernal Grimoire, triggers a random spell, could kill the caster).
def spellReadTheGrimoire(caster):
iRnd = CyGame().getSorenRandNum(100, "Read the Grimoire")
if iRnd < 10:
caster.cast(gc.getInfoTypeForString('SPELL_SUMMON_IMP'))
if iRnd >= 10 and iRnd < 20:
caster.cast(gc.getInfoTypeForString('SPELL_SUMMON_SPECTRE'))
if iRnd >= 20 and iRnd < 30:
caster.cast(gc.getInfoTypeForString('SPELL_BURNING_BLOOD_SELF'))
if iRnd >= 30 and iRnd < 40:
caster.cast(gc.getInfoTypeForString('SPELL_WITHER'))
if iRnd >= 40 and iRnd < 50:
caster.cast(gc.getInfoTypeForString('SPELL_CONTAGION'))
if iRnd >= 50 and iRnd < 60:
caster.cast(gc.getInfoTypeForString('SPELL_DEFILE'))
if iRnd >= 60 and iRnd < 70:
caster.cast(gc.getInfoTypeForString('SPELL_SUMMON_PIT_BEAST'))
if iRnd >= 70 and iRnd < 80:
caster.setHasPromotion(gc.getInfoTypeForString('PROMOTION_UNHOLY_TAINT'), True)
if iRnd >= 80 and iRnd < 90:
caster.setHasPromotion(gc.getInfoTypeForString('PROMOTION_DEMON'), True)
if iRnd >= 90:
caster.kill(True, 0)
Idea: An Empyrean upgrade from the Radiant Gaurd--
Child of the Light.
Is a mounted unit, basically an anti-recon/anti-invisible/anti-Esus fast moving unit.
I'm thinking 11 strength, +2 lightning. Can cast some sun spells, +40% versus recon units, poison immune, reveal invisible, ignore first strikes.