Monty_Droppings
Chieftain
- Joined
- Nov 23, 2014
- Messages
- 13
Hey guys, this is my first post on the forums, but I've been a lurker (WOOHOO!)
I have coded recreationally before, and am comfortable with lua, so I am comfortable with the syntax, but I am not familiar with all the assets used by the game or how they are used in context. That being said, I have found that you can actually be quite creative with XML.
With the release of Venice, you had your first really "out of the box" type of civ. I have changed the huns to make them more "Venice-like", as founding cities based on other civs names was really silly in my eyes.
The Huns Overhauled [old abilities, new abilities are in addition to the former]
UA
[Raze at double speed]
[+1 Production from pastures]
[Start with animal husbandry]
Cannot build settlers.
Ancient-Era military land units cost no maintenance.
Capital builds military units twice as fast, and units built in the capital begin with +15xp
UU
Horse Archer
10 Ranged Strength (Can now move after attack)
7 Strength
4 Moves (Now ignores terrain cost)
Basically, they are now baby Keshiks!
Battering Ram
10 Strength [+300% against Cities]
2 Moves (now ignores terrain costs)
Cover 1 [+25% against ranged attacks]
Limited Visibility [-1 Sight]
City Attack Only
Penalty on Defense [-33%]
CF Download Link
You are forced onto the road to conquest early (not that you would expect anything else with the huns) Your UU's have been buffed accordingly (Horse archers are now baby Keshiks), and your capital now has a boost to unit production to compensate and facilitate an early rush. The other major issue with early warmongering has also been alleviated, Ancient era military land units cost no maintenance, so take advantage of this while the are still relevant.
I have coded recreationally before, and am comfortable with lua, so I am comfortable with the syntax, but I am not familiar with all the assets used by the game or how they are used in context. That being said, I have found that you can actually be quite creative with XML.
With the release of Venice, you had your first really "out of the box" type of civ. I have changed the huns to make them more "Venice-like", as founding cities based on other civs names was really silly in my eyes.
The Huns Overhauled [old abilities, new abilities are in addition to the former]
UA
[Raze at double speed]
[+1 Production from pastures]
[Start with animal husbandry]
Cannot build settlers.
Ancient-Era military land units cost no maintenance.
Capital builds military units twice as fast, and units built in the capital begin with +15xp
UU
Horse Archer
10 Ranged Strength (Can now move after attack)
7 Strength
4 Moves (Now ignores terrain cost)
Basically, they are now baby Keshiks!
Battering Ram
10 Strength [+300% against Cities]
2 Moves (now ignores terrain costs)
Cover 1 [+25% against ranged attacks]
Limited Visibility [-1 Sight]
City Attack Only
Penalty on Defense [-33%]
CF Download Link
You are forced onto the road to conquest early (not that you would expect anything else with the huns) Your UU's have been buffed accordingly (Horse archers are now baby Keshiks), and your capital now has a boost to unit production to compensate and facilitate an early rush. The other major issue with early warmongering has also been alleviated, Ancient era military land units cost no maintenance, so take advantage of this while the are still relevant.