The AI doesn't seem to interact with the city states all that well.
Greece in my latest game is obsessed with Hanoi.
Hanoi is nowhere near their lands, it seems strangely arbitrary, but they go crazy if I become their ally. The AI doesn't seem to react by trying to go after different city states.
Each civ seems to have one city state that they are bent out of shape about.
In any event, they can act like buffers between civilizations sometimes which discourages expansion and aggression.
I'm wondering if changes to the starting conditions (no city states, no cultural victory, etc.) can replicate the feel of previous iterations.
Greece in my latest game is obsessed with Hanoi.
Hanoi is nowhere near their lands, it seems strangely arbitrary, but they go crazy if I become their ally. The AI doesn't seem to react by trying to go after different city states.
Each civ seems to have one city state that they are bent out of shape about.
In any event, they can act like buffers between civilizations sometimes which discourages expansion and aggression.
I'm wondering if changes to the starting conditions (no city states, no cultural victory, etc.) can replicate the feel of previous iterations.