Thread title "successor to Civ 5" makes it sound like 5 was great, which it wasn't. It only got good (I hear) after 2 expansions, which means $200 for a good game.
Anyway turn based strategy in this huge lumbering micromanagement-heavy form is dead. Firaxis/2K just about managed to pull out a success with 5 but I think they were lucky and 2010 was the last possible time it could make economic sense. The trend in computer size is toward smaller laptops, including tablets, and the trend is accelerating extremely fast. Remember Civ 5 came out before the world had even heard of iPads. Now I mostly only use a tablet, or at most a lightweight laptop. Many people's screen time is 90% on a phone
The devs would be crazy to make another Civ in the traditional heavyweight form. If it's not playable on a tablet or small computer, and ideally a phone, I think it'll bomb. Not possible? Not enough power? Not enough input precision? Well that's the challenge for them isn't it! There's certainly nothing difficult in just churning out another Civ with remixed ingredients, so let them chew over a really difficult problem. How to streamline Civ and put it back at the cutting edge of gaming with multi-platform playability etc., but still keep it feeling like Civ.
Then it would be the perfect successor
I think it's doable - you don't need a thousand mechanics mixed together to create gameplay depth. Just a handful of concepts put together elegantly should work just as well. We in these threads are part of the problem though, calling for pages and pages of MOAR STUFF PLZ DEVS, just like the same old stuff but a bit different.
Yep I know, I'm bored with Civ
.
Logging off, at least till Civ 6 comes out...