User0918
Chieftain
- Joined
- Jul 19, 2014
- Messages
- 45
Prince is fairly low difficulty wise, but the main problem lies somewhere else I think. At some point the AI apparently got a different script regarding unit production. I play on the highest setting and and I can remember when I managed to get to "endgame" but there was absolutely no chance of winning for me because the AI had stacks of 60-80 guys waltzing through my territory.Noob questions but...
are the leader traits for Amurite leaders somehow bugged? Playing the good leader was supposed to give me extra fire mana, but I can't research fire spells and my city only has mind mana attached to it. Bug or intentional? Same happens with the neutral leaders.
Also, why does Esvath's sig points to version 3 of the mod? Is version 3 a "final" version while extended 4 is a "beta"? I played an entire game with the Bannor and it seemed to me like the AI has no idea how to play the game. Or is it Prince difficulty simply too low?
I absolutely love what you guys did with Fall From Heaven, btw. Hope Esvath goes back to modding soon.
With the current version, the AI factions are behaving more like sitting ducks, produce considerably less units and keep most of them in their cities. So anytime I make it to endgame now, I pretty much already won and can make a new game. Sure, the old way was probably overkill (at least on the higher difficulty settings), but the current situation doesn't really provide any challenge after you made it through the build-up phase.
Not sure how to fix that, my only idea would be to again dial up the AI stack size a bit.