Thunderbrd
C2C War Dog
Automated workers never make wise decisions anyhow. This is more about the player not realizing that a plot should still be re-improved because it's no longer up-to-date with the current improvements at their tech level. We should not be relying on automations to determine this for us either.
If we can't allow an upgrade from type A to type B because A might be better off upgrading to type B or C depending on the situation then we need to split up type A into two differing types, one that would go to type B and one that would go to type C when upgrading.
Thus these problems should have the following solutions:
The worker automations are a far more complex issue and would take a lot of time to disseminate. No two players will ever agree as to what their workers should be doing by default so I'm really confused as to why any player would automate them in the first place.
If we can't allow an upgrade from type A to type B because A might be better off upgrading to type B or C depending on the situation then we need to split up type A into two differing types, one that would go to type B and one that would go to type C when upgrading.
Thus these problems should have the following solutions:
Then we need more Scavenging Camp types that correlate to the differing valid upgrades.Scavengening camp no longer upgrades.
This was done because the two bases one were merged, you have to rework it into the correct type based on the resource type it is sitting on.
I could probably solve this by making it so that when they upgrade these improvements remove the features that the upgrades would remove if built. So long as this doesn't happen too excessively I think it would make sense to go about it this way.Grape Picking Camp does not upgrade into Winery because Winery removes various features.
Plant Picking Camp does not upgrade into Plantation because plantation removes various features.
Not sure which of the above two reasons you're saying applied here or both but the adjustment I'd make would repair the second and the first should be addressed the way those would be.The same reason is for why Special Stone Workshop not upgrade into Quarry, and Stone Tools Workshop not upgrading into mine.
The worker automations are a far more complex issue and would take a lot of time to disseminate. No two players will ever agree as to what their workers should be doing by default so I'm really confused as to why any player would automate them in the first place.