We all expect there to be a degree of luck in the game but this is one thing where the game really, really, REALLY screws you over.
The only reason for this game design choice I can think of is that somebody thought "You never know when a prophet will appear!", but you could say that about all over great people types too. Everything else is on precise timers so why not this!?
The number of times I've been beaten to the last religion despite having 227 faith etc is beyond counting, not to mention missing out a vital belief for the same reason. It really stinks, and is usually the only reason I rage quit.
Yes, you could go into Piety, but everyone knows that tree is a pile of horse manure so doing that just ruins you elsewhere - not that the AIs thinks that, and probably just takes it troll the player out of the beliefs they want.
The only reason for this game design choice I can think of is that somebody thought "You never know when a prophet will appear!", but you could say that about all over great people types too. Everything else is on precise timers so why not this!?
The number of times I've been beaten to the last religion despite having 227 faith etc is beyond counting, not to mention missing out a vital belief for the same reason. It really stinks, and is usually the only reason I rage quit.
Yes, you could go into Piety, but everyone knows that tree is a pile of horse manure so doing that just ruins you elsewhere - not that the AIs thinks that, and probably just takes it troll the player out of the beliefs they want.