mabraham
Deity
I'm pretty skeptical that allowing for a second turn attacking the wizard is useful. If we use all 9 units and don't kill the wizard, then at most we'll have 3 more units to attack a promotion-healed wizard, and our attacking units might not have full health. We won't have any follow-up units. Our airships won't be able to help. If we were to lose about 5 knights attacking the wizard, who has ducked the longbows we'd be down to about a 50% chance of killing him that turn. Would we ever stop attacking, wait for the wizard to heal, and hope our first attacker kills him first time next turn?
The value of a T187 attack on the wizard is that we know the result before we vote on T188. If we plan a T188 attack on the wizard and vote at the start of T188 assuming success, then the window for cuirassier upgrades is surely one turn wider (raising our Pk from 97% for 9 C2-amphibious knights to nearly certain), and we get one more knight from Isengard in the Eastern fray. The worst case is that we fail to kill the wizard and win our previously-committed UN vote and come last in the SGOTM. The best case is that that extra knight allows us to capture one more necessary city for winning the vote.
The value of a T187 attack on the wizard is that we know the result before we vote on T188. If we plan a T188 attack on the wizard and vote at the start of T188 assuming success, then the window for cuirassier upgrades is surely one turn wider (raising our Pk from 97% for 9 C2-amphibious knights to nearly certain), and we get one more knight from Isengard in the Eastern fray. The worst case is that we fail to kill the wizard and win our previously-committed UN vote and come last in the SGOTM. The best case is that that extra knight allows us to capture one more necessary city for winning the vote.