dominatr
Smoke Jaguar
- Joined
- Apr 11, 2010
- Messages
- 922
Population: 0 (Now, although you don't have exactly ZERO people, it's not intended to be realistic.)
Military: 0
Culture: 0
Technology: 0 (Every multiple of 5, you get a new advancement!)
Gold Per Turn: At this point, it's at 0 (this is not too bad, remember that this stat could also be in the negatives)
Treasury:10
Unity: Strong (can become weak when there is more population than treasury)
for the effects of each stat, consult the first post in the thread. I have it outlined under "Stats and Traits"
Now, the way you influence your stats, is by investing points into traits. Each trait has a 10% chance to increase a stat per point you invest in it. So, if you invest 5 points into Combat, then there is a 50% chance of the Military stat to increase by 1 unit.
Your orders dictate what the stats are. Being that i have not requested orders for Chapter 0, there are no stats to go along with it. However, since we are now into the main story, there will be orders required, thus you will get stats with each coming update.
Oh and for your convenience:
Agriculture
Combat
Culture
Research
Economy
you have 20 pints to invest. Early on, its tough to balance stats property. Be aware that some stats influence others and balance is key when investing. Spend wisely!
Military: 0
Culture: 0
Technology: 0 (Every multiple of 5, you get a new advancement!)
Gold Per Turn: At this point, it's at 0 (this is not too bad, remember that this stat could also be in the negatives)
Treasury:10
Unity: Strong (can become weak when there is more population than treasury)
for the effects of each stat, consult the first post in the thread. I have it outlined under "Stats and Traits"
Now, the way you influence your stats, is by investing points into traits. Each trait has a 10% chance to increase a stat per point you invest in it. So, if you invest 5 points into Combat, then there is a 50% chance of the Military stat to increase by 1 unit.
Your orders dictate what the stats are. Being that i have not requested orders for Chapter 0, there are no stats to go along with it. However, since we are now into the main story, there will be orders required, thus you will get stats with each coming update.
Oh and for your convenience:
Agriculture
Combat
Culture
Research
Economy
you have 20 pints to invest. Early on, its tough to balance stats property. Be aware that some stats influence others and balance is key when investing. Spend wisely!