Hi, again!
I love the 11.0 changes, but first I will finish the game I have on the tiny islands map...
(it will take a week for me, I mean the period from Monday to Friday - even though it is on Quick)
Some experience:
I play this game to try cultural victory.
Now, it is a tiny map, and I go with 4 cities.
So far, we are in ca. 1100-1200 (medieval era), I had to concentrate on cultural and food buildings
(I play with Balance mod, so Butchers, Groceries too...)
This means that by now I could train only one diplo unit...
I plan to start and go for cultural CSs, I just tell the story so you know
that with few cities and a strategy to follow other than diplo win the player
might not be able to get many CSs with the need of building specific units.
Not that it is a bad thing...
(and I also have to fight my neighbour, USA, who attacked me again to have a second (short) war,
that eneded with satelemate, as I defend but not wish to get or raze cities...)
I love the 11.0 changes, but first I will finish the game I have on the tiny islands map...
(it will take a week for me, I mean the period from Monday to Friday - even though it is on Quick)
Some experience:
I play this game to try cultural victory.
Now, it is a tiny map, and I go with 4 cities.
So far, we are in ca. 1100-1200 (medieval era), I had to concentrate on cultural and food buildings
(I play with Balance mod, so Butchers, Groceries too...)
This means that by now I could train only one diplo unit...
I plan to start and go for cultural CSs, I just tell the story so you know
that with few cities and a strategy to follow other than diplo win the player
might not be able to get many CSs with the need of building specific units.
Not that it is a bad thing...
(and I also have to fight my neighbour, USA, who attacked me again to have a second (short) war,
that eneded with satelemate, as I defend but not wish to get or raze cities...)