Rocco.40
King
- Joined
- Mar 2, 2015
- Messages
- 652
The new MoO2 (unofficial) 1.50 patch for Master of Orion II: Battle at Antares is here!
-- For the DOS version only. --
This patch contains numerous bugfixes and improvements.
Highlights:
Fixes most known crashes, stalls and network synchronization errors.
Fixes dozens of lesser bugs.
Config for easy game tweaking and enhanced modding.
Supports multiple 1.50-based mods in one directory.
In network games the host automatically broadcasts settings to clients, so differences in configs do not cause errors.
Includes mapmods a.o. Goodmap3+, Orange II and the ICE map. Mapgen switches are built into the executable.
No need to run an external map editor or use several executables to set custom map parameters.
Reduce micromanagement by uploading your custom build list in the Build Queue!
In the file BUILD.CFG you can create a custom build order.
Buildable buildings from that list will be uploaded in the Build Queue by pressing 'Q'.
6th ship design slot!
Play against random number of opponents!
Multiple interface improvements like usable map edge scroll in combat,
additional interface shortcuts, custom behavior for clear button in design, improved tech review, etc.
The Changelog of all new features and bug fixes in this readme:
The full manual (pdf) can be found here:
The 150 patch can be downloaded from my site:
-- For the DOS version only. --
This patch contains numerous bugfixes and improvements.
- It introduces a config file which allows you to customize the game in many ways.
- You can customize map generation, choose mods and change game rules, including parameters of buildings, weapons, technologies, and more.
- There is no need to write your own config to start playing, this patch comes with an elaborate configuration that already enables our preferred settings by default.
Highlights:
Fixes most known crashes, stalls and network synchronization errors.
Fixes dozens of lesser bugs.
Config for easy game tweaking and enhanced modding.
Supports multiple 1.50-based mods in one directory.
In network games the host automatically broadcasts settings to clients, so differences in configs do not cause errors.
Includes mapmods a.o. Goodmap3+, Orange II and the ICE map. Mapgen switches are built into the executable.
No need to run an external map editor or use several executables to set custom map parameters.
Reduce micromanagement by uploading your custom build list in the Build Queue!
In the file BUILD.CFG you can create a custom build order.
Buildable buildings from that list will be uploaded in the Build Queue by pressing 'Q'.
6th ship design slot!
Play against random number of opponents!
Multiple interface improvements like usable map edge scroll in combat,
additional interface shortcuts, custom behavior for clear button in design, improved tech review, etc.
The Changelog of all new features and bug fixes in this readme:
The full manual (pdf) can be found here:
The 150 patch can be downloaded from my site:
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