kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,576
I'm with you on this. I also tried to make an alternative skill tree because there were some aspects of the current one I was displeased with. It was not easy. Sure, I was under the limitation that I wanted to use the skills that was already given and then had to make a better arrangement, whereas they had the freedom of starting from scratch, but on the bottom line, I think there will always be some places where you have to cut a heel to make things fit.Anyway, I've tried to make a good tech tree - one that is aesthetically pleasing, logical from a gameplay perspective, and logical from a historical perspective. But it is far, far harder than it looks.
I still have that alternative tree lying around, I never got to try it in game, don't know if it would actually play out better than the current one. My main objection to this one was gameplay aspects rather than realism, though.