adwcta
King
Hi all,
I am a first time poster on these forums and new civ player as of about a month ago. In moving up the difficulty levels, I would like to know exactly what bonuses the AI has. These are usually pretty transparant in modern games, but Civ 5 seems to be opaque.
I see the chart here: http://www.civfanatics.com/civ5/difficulties
I also know that the AI always plays on Chieftan difficulty, so they get the bonuses on the first chart.
But, it is still very unclear to me exactly what all of those modifiers mean AND more importantly, which one of those modifiers are unused by Civ 5 (because apparently, the devs said that some are not used, even though they sound like they would modify the game).
Anyway, from my questions, you can tell I don't fully believe that the AI always plays on Chieftan and gets all those listed bonuses (some of which would even be difficult to apply conceptually to the AI). Besides that one line of handicap code (which we're not sure how it even applies to the game), which bonuses in the first chart have we actually confirmed that the AI gets from being on Chieftan? I may be wrong, but I think only the happiness bonus has been confirmed?
Thanks in advance.
I am a first time poster on these forums and new civ player as of about a month ago. In moving up the difficulty levels, I would like to know exactly what bonuses the AI has. These are usually pretty transparant in modern games, but Civ 5 seems to be opaque.
I see the chart here: http://www.civfanatics.com/civ5/difficulties
I also know that the AI always plays on Chieftan difficulty, so they get the bonuses on the first chart.
But, it is still very unclear to me exactly what all of those modifiers mean AND more importantly, which one of those modifiers are unused by Civ 5 (because apparently, the devs said that some are not used, even though they sound like they would modify the game).
- Has anyone poked around in the game files and figured out which of these modifiers are actually used in in-game equations? (e.g. tech trade known modifier was clearly a relic from back in civ iv w/ tech trading; now that there is no tech trading, I assume this number is completely unused).
- Many items in the top box seem to affect the AI in relation to the human player, not the AI civilization itself who plays on this difficulty. So, what does "the AI plays on Chieftan difficulty" actually mean? For example, "tech num options considered" is the modifier used to limit the non-optimal choices the AI has. I read this as "if the player plays on chieftan, the AI will consider its 4 most optimal research options and make a random choice amongst them; if the player plays on prince or above, the computer will make a random choice between only its top two most optimal choices". But, what does it mean to say the AI plays on Chieftan? Will they always have 4 options (note: more options are bad, since by definition the 2 additional options are suboptimal to the first two) even if I play diety?
- Also, if AI really always plays on Chieftan, you should NEVER see any barbarians in their territories in the first 60 turns. I seem to recall seeing barbarians attack AI civs very early, but I could be wrong.
- What is the difference between World Train Rate and Train Rate?
- What is "attitude change"?
- What is the "per era modifier"? I can't even hazzard a guess as to this one.
Anyway, from my questions, you can tell I don't fully believe that the AI always plays on Chieftan and gets all those listed bonuses (some of which would even be difficult to apply conceptually to the AI). Besides that one line of handicap code (which we're not sure how it even applies to the game), which bonuses in the first chart have we actually confirmed that the AI gets from being on Chieftan? I may be wrong, but I think only the happiness bonus has been confirmed?
Thanks in advance.