Has anyone done the math on the benefits of the Slavery civic (whipping 1/turn units, controlling unhappy pop) vs the downsides of anarchy from changing civics?
I find that happiness is tough to control in the mid game when you're more focused on military units and expansion than building happiness providing buildings in your cities.
Slavery offers a solution in that you can whip units out of those unhappy citizens, but doesn't offer any other real benefits, so I'm wondering if it makes sense to switch to slavery for a few turns, and then switch back to [whatever], on a fairly regular basis (maybe 1/75 turns or so)?
I find that happiness is tough to control in the mid game when you're more focused on military units and expansion than building happiness providing buildings in your cities.
Slavery offers a solution in that you can whip units out of those unhappy citizens, but doesn't offer any other real benefits, so I'm wondering if it makes sense to switch to slavery for a few turns, and then switch back to [whatever], on a fairly regular basis (maybe 1/75 turns or so)?