Any help skipping the Diplomacy would be nice. I'll also post what we need done, here and on the "Current Status" thread.
The Latest On the State of The Mod: What We Need, and What We Have
Top Priority: These are the things we absolutely need to get the mod working.
World Map: Not done. If Nobody who did the original ever gets back to me, I'm going with Civeditor's new map.
I'd suggest just using mine its bigger though that might be a problem on some systems
Tech Tree: Done, by SVS I believe, updated slightly by me. Art is missing, but not necessary to load. I'll upload the update shortly.
I can't help much with this
Ideologies: Art is tentatively done, probably by Ianinsane. I say "tentatively" because I still don't like the idea of an Orthodox cathedral representing Slavic cultures, but the art can be a placeholder. Not sure if the XML or Gamefont files are done. No ideological buildings done, to my knowledge.
I'm not sure we need building for now those can be done later
Units: Done, by me. There isn't any unique unit XML (except for America and India) or art, but all of them are coded for and match the new tech tree.
Good job units are probaly some of the hardest things
Buildings: WIP by me. No real puzzles here; I just need to go through them and update the existing buildings so they work with the new tech tree.
Do you have art for all of these?
Corporations: Art is done, I don't know by whom. Not sure about Gamefont or retooled effects.
Gamefont will be important for a good amount of these things
Civics: Done, by me. Many are missing buttons, but they will load.
Art can be done later
Diplomacy: Not done. Help wanted.
You can use a blank DiploInfos file for now I have one I could upload for you
Future Concerns: Hold off on these until we get the mod working at all.
Ideas: Again, please hold off for now, especially this. Ideas are great, but they can get in the way when not all of the staff concur. There are literally several versions of certain files in the repository because some members didn't realize what other members had alread done. Also for the record, it's fine to disagree with what I or any of the working members decide for the mod. If you want your idea followed instead, though, please pitch in to help us do some work.
Art: Makes the mod look pretty. If you absolutely can't do anything else that has a higher priority, feel free to do some; just don't expact me to use it until other more important things are done.
Unique Units/Buildings: Not essential but they add flavor. Plans exist for many of them; right now their just on hold from being implemented.
New Units/Buildings/Other Stuff: This mod would be pretty dull if we don't add new things!
These are all for later version version one is what we need now